#if defined(SOKOL_IMPL) && !defined(SOKOL_NUKLEAR_IMPL)
#define SOKOL_NUKLEAR_IMPL
#endif
#ifndef SOKOL_NUKLEAR_INCLUDED
/*
    sokol_nuklear.h -- drop-in Nuklear renderer/event-handler for sokol_gfx.h

    Project URL: https://github.com/floooh/sokol

    Do this:
        #define SOKOL_IMPL or
        #define SOKOL_NUKLEAR_IMPL

    before you include this file in *one* C or C++ file to create the
    implementation.

    The following defines are used by the implementation to select the
    platform-specific embedded shader code (these are the same defines as
    used by sokol_gfx.h and sokol_app.h):

    SOKOL_GLCORE
    SOKOL_GLES3
    SOKOL_D3D11
    SOKOL_METAL
    SOKOL_WGPU
    SOKOL_VULKAN

    Optionally provide the following configuration defines before including the
    implementation:

    SOKOL_NUKLEAR_NO_SOKOL_APP    - don't depend on sokol_app.h (see below for details)

    Optionally provide the following macros before including the implementation
    to override defaults:

    SOKOL_ASSERT(c)     - your own assert macro (default: assert(c))
    SOKOL_NUKLEAR_API_DECL- public function declaration prefix (default: extern)
    SOKOL_API_DECL      - same as SOKOL_NUKLEAR_API_DECL
    SOKOL_API_IMPL      - public function implementation prefix (default: -)

    If sokol_nuklear.h is compiled as a DLL, define the following before
    including the declaration or implementation:

    SOKOL_DLL

    On Windows, SOKOL_DLL will define SOKOL_NUKLEAR_API_DECL as __declspec(dllexport)
    or __declspec(dllimport) as needed.

    Include the following headers before sokol_nuklear.h (both before including
    the declaration and implementation):

        sokol_gfx.h
        sokol_app.h     (except SOKOL_NUKLEAR_NO_SOKOL_APP)
        nuklear.h

    NOTE: Unlike most other sokol-headers, the implementation must be compiled
    as C, compiling as C++ isn't supported. The interface is callable
    from C++ of course.


    FEATURE OVERVIEW:
    =================
    sokol_nuklear.h implements the initialization, rendering and event-handling
    code for Nuklear (https://github.com/Immediate-Mode-UI/Nuklear) on top of
    sokol_gfx.h and (optionally) sokol_app.h.

    The sokol_app.h dependency is optional and used for input event handling.
    If you only use sokol_gfx.h but not sokol_app.h in your application,
    define SOKOL_NUKLEAR_NO_SOKOL_APP before including the implementation
    of sokol_nuklear.h, this will remove any dependency to sokol_app.h, but
    you must feed input events into Nuklear yourself.

    sokol_nuklear.h is not thread-safe, all calls must be made from the
    same thread where sokol_gfx.h is running.

    HOWTO:
    ======

    --- To initialize sokol-nuklear, call:

        snk_setup(const snk_desc_t* desc)

        This will initialize Nuklear and create sokol-gfx resources
        (two buffers for vertices and indices, a font texture and a pipeline-
        state-object).

        Use the following snk_desc_t members to configure behaviour:

            int max_vertices
                The maximum number of vertices used for UI rendering, default is 65536.
                sokol-nuklear will use this to compute the size of the vertex-
                and index-buffers allocated via sokol_gfx.h

            int image_pool_size
                Number of snk_image_t objects which can be alive at the same time.
                The default is 256.

            sg_pixel_format color_format
                The color pixel format of the render pass where the UI
                will be rendered. The default is SG_PIXELFORMAT_RGBA8

            sg_pixel_format depth_format
                The depth-buffer pixel format of the render pass where
                the UI will be rendered. The default is SG_PIXELFORMAT_DEPTHSTENCIL.

            int sample_count
                The MSAA sample-count of the render pass where the UI
                will be rendered. The default is 1.

            float dpi_scale
                DPI scaling factor. Set this to the result of sapp_dpi_scale().
                To render in high resolution on a Retina Mac this would
                typically be 2.0. The default value is 1.0

            bool no_default_font
                Set this to true if you don't want to use Nuklear's default
                font. In this case you need to initialize the font
                yourself after snk_setup() is called.

            bool enable_set_mouse_cursor
                If true, sokol_nuklear.h will control the mouse cursor type
                by calling sapp_set_mouse_cursor(). If using this, you should
                probably also call nk_style_hide_cursor() to hide Nuklear's
                custom cursor.

    --- At the start of a frame, call:

        struct nk_context *snk_new_frame()

        This updates Nuklear's event handling state and then returns
        a Nuklear context pointer which you use to build the UI. For
        example:

        struct nk_context *ctx = snk_new_frame();
        if (nk_begin(ctx, "Demo", nk_rect(50, 50, 200, 200), ...


    --- at the end of the frame, before the sg_end_pass() where you
        want to render the UI, call:

        snk_render(int width, int height)

        where 'width' and 'height' are the dimensions of the rendering surface.
        For example, if you're using sokol_app.h and render to the default
        framebuffer:

        snk_render(sapp_width(), sapp_height());

        This will convert Nuklear's command list into a vertex and index buffer,
        and then render that through sokol_gfx.h

    --- if you're using sokol_app.h, from inside the sokol_app.h event callback,
        call:

        bool snk_handle_event(const sapp_event* ev);

        This will feed the event into Nuklear's event handling code, and return
        true if the event was handled by Nuklear, or false if the event should
        be handled by the application.

    --- finally, on application shutdown, call

        snk_shutdown()

    --- Note that for touch-based systems, like iOS, there is a wrapper around
        nk_edit_string(...), called snk_edit_string(...) which will show
        and hide the onscreen keyboard as required.


    ON USER-PROVIDED IMAGES AND SAMPLERS
    ====================================
    To render your own images via nk_image(), first create an snk_image_t
    object from a sokol-gfx texture view and sampler object.

        // create a sokol-nuklear image object which associates an sg_image with an sg_sampler
        sg_image img = sg_make_image(...);
        sg_view tex_view = sg_make_view(&(sg_view_desc){
            .texture = { .image = img },
        });
        sg_sampler smp = sg_make_sampler(...);
        snk_image_t snk_img = snk_make_image(&(snk_image_desc_t){
            .texture_view = tex_view,
            .sampler = smp,
        });

        // convert the returned image handle into an nk_handle object
        struct nk_handle nk_hnd = snk_nkhandle(snk_img);

        // create a nuklear image from the generic handle (note that there a different helper functions for this)
        struct nk_image nk_img = nk_image_handle(nk_hnd);

        // finally specify a Nuklear image UI object
        nk_image(ctx, nk_img);

    snk_image_t objects are small and cheap (literally just the view and sampler
    handle).

    You can omit the sampler handle in the snk_make_image() call, in this case a
    default sampler will be used with nearest-filtering and clamp-to-edge.

    Trying to render with an invalid snk_image_t handle will render a small 8x8
    white default texture instead.

    To destroy a sokol-nuklear image object, call

        snk_destroy_image(snk_img);

    Note that this will not destroy the underlying sokol resources (sg_image, sg_view
    and sg_sampler).

    Please be aware that the image object needs to be around until snk_render() is called
    in a frame (if this turns out to be too much of a hassle we could introduce some sort
    of garbage collection where destroyed snk_image_t objects are kept around until
    the snk_render() call).

    You can call:

        snk_image_desc_t desc = snk_query_image_desc(img)

    ...to get the original desc struct, useful if you need to get the sokol-gfx image
    and sampler handle of the snk_image_t object.

    You can convert an nk_handle back into an snk_image_t handle:

        snk_image_t img = snk_image_from_nkhandle(nk_hnd);


    MEMORY ALLOCATION OVERRIDE
    ==========================
    You can override the memory allocation functions at initialization time
    like this:

        void* my_alloc(size_t size, void* user_data) {
            return malloc(size);
        }

        void my_free(void* ptr, void* user_data) {
            free(ptr);
        }

        ...
            snk_setup(&(snk_desc_t){
                // ...
                .allocator = {
                    .alloc_fn = my_alloc,
                    .free_fn = my_free,
                    .user_data = ...;
                }
            });
        ...

    If no overrides are provided, malloc and free will be used.

    This only affects memory allocation calls done by sokol_nuklear.h
    itself though, not any allocations in Nuklear.


    ERROR REPORTING AND LOGGING
    ===========================
    To get any logging information at all you need to provide a logging callback in the setup call
    the easiest way is to use sokol_log.h:

        #include "sokol_log.h"

        snk_setup(&(snk_desc_t){
            .logger.func = slog_func
        });

    To override logging with your own callback, first write a logging function like this:

        void my_log(const char* tag,                // e.g. 'snk'
                    uint32_t log_level,             // 0=panic, 1=error, 2=warn, 3=info
                    uint32_t log_item_id,           // SNK_LOGITEM_*
                    const char* message_or_null,    // a message string, may be nullptr in release mode
                    uint32_t line_nr,               // line number in sokol_nuklear.h
                    const char* filename_or_null,   // source filename, may be nullptr in release mode
                    void* user_data)
        {
            ...
        }

    ...and then setup sokol-nuklear like this:

        snk_setup(&(snk_desc_t){
            .logger = {
                .func = my_log,
                .user_data = my_user_data,
            }
        });

    The provided logging function must be reentrant (e.g. be callable from
    different threads).

    If you don't want to provide your own custom logger it is highly recommended to use
    the standard logger in sokol_log.h instead, otherwise you won't see any warnings or
    errors.


    LICENSE
    =======

    zlib/libpng license

    Copyright (c) 2020 Warren Merrifield

    This software is provided 'as-is', without any express or implied warranty.
    In no event will the authors be held liable for any damages arising from the
    use of this software.

    Permission is granted to anyone to use this software for any purpose,
    including commercial applications, and to alter it and redistribute it
    freely, subject to the following restrictions:

        1. The origin of this software must not be misrepresented; you must not
        claim that you wrote the original software. If you use this software in a
        product, an acknowledgment in the product documentation would be
        appreciated but is not required.

        2. Altered source versions must be plainly marked as such, and must not
        be misrepresented as being the original software.

        3. This notice may not be removed or altered from any source
        distribution.
*/
#define SOKOL_NUKLEAR_INCLUDED (1)
#include <stdint.h>
#include <stdbool.h>
#include <stddef.h>

#if !defined(SOKOL_GFX_INCLUDED)
#error "Please include sokol_gfx.h before sokol_nuklear.h"
#endif
#if !defined(SOKOL_NUKLEAR_NO_SOKOL_APP) && !defined(SOKOL_APP_INCLUDED)
#error "Please include sokol_app.h before sokol_nuklear.h"
#endif
#if !defined(NK_UNDEFINED)
#error "Please include nuklear.h before sokol_nuklear.h"
#endif

#if defined(SOKOL_API_DECL) && !defined(SOKOL_NUKLEAR_API_DECL)
#define SOKOL_NUKLEAR_API_DECL SOKOL_API_DECL
#endif
#ifndef SOKOL_NUKLEAR_API_DECL
#if defined(_WIN32) && defined(SOKOL_DLL) && defined(SOKOL_NUKLEAR_IMPL)
#define SOKOL_NUKLEAR_API_DECL __declspec(dllexport)
#elif defined(_WIN32) && defined(SOKOL_DLL)
#define SOKOL_NUKLEAR_API_DECL __declspec(dllimport)
#else
#define SOKOL_NUKLEAR_API_DECL extern
#endif
#endif

#ifdef __cplusplus
extern "C" {
#endif

enum {
    SNK_INVALID_ID = 0,
};

/*
    snk_image_t

    A combined texture-view / sampler pair used to inject custom images and samplers into Nuklear.

    Create with snk_make_image(), and convert to an nk_handle via snk_nkhandle().
*/
typedef struct snk_image_t { uint32_t id; } snk_image_t;

/*
    snk_image_desc_t

    Descriptor struct for snk_make_image(). You must provide
    at least an sg_view handle. Keeping the sg_sampler handle
    zero-initialized will select the builtin default sampler
    which uses linear filtering.
*/
typedef struct snk_image_desc_t {
    sg_view texture_view;
    sg_sampler sampler;
} snk_image_desc_t;

/*
    snk_log_item

    An enum with a unique item for each log message, warning, error
    and validation layer message.
*/
#define _SNK_LOG_ITEMS \
    _SNK_LOGITEM_XMACRO(OK, "Ok") \
    _SNK_LOGITEM_XMACRO(MALLOC_FAILED, "memory allocation failed") \
    _SNK_LOGITEM_XMACRO(IMAGE_POOL_EXHAUSTED, "image pool exhausted") \

#define _SNK_LOGITEM_XMACRO(item,msg) SNK_LOGITEM_##item,
typedef enum snk_log_item_t {
    _SNK_LOG_ITEMS
} snk_log_item_t;
#undef _SNK_LOGITEM_XMACRO

/*
    snk_allocator_t

    Used in snk_desc_t to provide custom memory-alloc and -free functions
    to sokol_nuklear.h. If memory management should be overridden, both the
    alloc_fn and free_fn function must be provided (e.g. it's not valid to
    override one function but not the other).
*/
typedef struct snk_allocator_t {
    void* (*alloc_fn)(size_t size, void* user_data);
    void (*free_fn)(void* ptr, void* user_data);
    void* user_data;
} snk_allocator_t;

/*
    snk_logger

    Used in snk_desc_t to provide a logging function. Please be aware
    that without logging function, sokol-nuklear will be completely
    silent, e.g. it will not report errors, warnings and
    validation layer messages. For maximum error verbosity,
    compile in debug mode (e.g. NDEBUG *not* defined) and install
    a logger (for instance the standard logging function from sokol_log.h).
*/
typedef struct snk_logger_t {
    void (*func)(
        const char* tag,                // always "snk"
        uint32_t log_level,             // 0=panic, 1=error, 2=warning, 3=info
        uint32_t log_item_id,           // SNK_LOGITEM_*
        const char* message_or_null,    // a message string, may be nullptr in release mode
        uint32_t line_nr,               // line number in sokol_imgui.h
        const char* filename_or_null,   // source filename, may be nullptr in release mode
        void* user_data);
    void* user_data;
} snk_logger_t;


typedef struct snk_desc_t {
    int max_vertices;                   // default: 65536
    int image_pool_size;                // default: 256
    sg_pixel_format color_format;
    sg_pixel_format depth_format;
    int sample_count;
    float dpi_scale;
    bool no_default_font;
    bool enable_set_mouse_cursor;
    snk_allocator_t allocator;          // optional memory allocation overrides (default: malloc/free)
    snk_logger_t logger;                // optional log function override
} snk_desc_t;

SOKOL_NUKLEAR_API_DECL void snk_setup(const snk_desc_t* desc);
SOKOL_NUKLEAR_API_DECL struct nk_context* snk_new_frame(void);
SOKOL_NUKLEAR_API_DECL void snk_render(int width, int height);
SOKOL_NUKLEAR_API_DECL snk_image_t snk_make_image(const snk_image_desc_t* desc);
SOKOL_NUKLEAR_API_DECL void snk_destroy_image(snk_image_t img);
SOKOL_NUKLEAR_API_DECL snk_image_desc_t snk_query_image_desc(snk_image_t img);
SOKOL_NUKLEAR_API_DECL nk_handle snk_nkhandle(snk_image_t img);
SOKOL_NUKLEAR_API_DECL snk_image_t snk_image_from_nkhandle(nk_handle handle);
#if !defined(SOKOL_NUKLEAR_NO_SOKOL_APP)
SOKOL_NUKLEAR_API_DECL bool snk_handle_event(const sapp_event* ev);
SOKOL_NUKLEAR_API_DECL nk_flags snk_edit_string(struct nk_context *ctx, nk_flags flags, char *memory, int *len, int max, nk_plugin_filter filter);
#endif
SOKOL_NUKLEAR_API_DECL void snk_shutdown(void);

#ifdef __cplusplus
} /* extern "C" */

/* reference-based equivalents for C++ */
inline void snk_setup(const snk_desc_t& desc) { return snk_setup(&desc); }
inline snk_image_t snk_make_image(const snk_image_desc_t& desc) { return snk_make_image(&desc); }

#endif
#endif /* SOKOL_NUKLEAR_INCLUDED */

/*-- IMPLEMENTATION ----------------------------------------------------------*/
#ifdef SOKOL_NUKLEAR_IMPL
#define SOKOL_NUKLEAR_IMPL_INCLUDED (1)

#if !defined(NK_INCLUDE_VERTEX_BUFFER_OUTPUT)
#error "Please ensure that NK_INCLUDE_VERTEX_BUFFER_OUTPUT is #defined before including nuklear.h"
#endif

#ifdef __cplusplus
#error "The sokol_nuklear.h implementation must be compiled as C."
#endif

#include <stdlib.h>
#include <string.h> // memset

#if defined(__EMSCRIPTEN__) && !defined(SOKOL_NUKLEAR_NO_SOKOL_APP) && !defined(SOKOL_DUMMY_BACKEND)
#include <emscripten.h>
#endif

#ifndef SOKOL_API_IMPL
#define SOKOL_API_IMPL
#endif
#ifndef SOKOL_DEBUG
    #ifndef NDEBUG
        #define SOKOL_DEBUG
    #endif
#endif
#ifndef SOKOL_ASSERT
    #include <assert.h>
    #define SOKOL_ASSERT(c) assert(c)
#endif
#ifndef _SOKOL_PRIVATE
    #if defined(__GNUC__) || defined(__clang__)
        #define _SOKOL_PRIVATE __attribute__((unused)) static
    #else
        #define _SOKOL_PRIVATE static
    #endif
#endif

#define _SNK_INIT_COOKIE (0xBABEBABE)
#define _SNK_INVALID_SLOT_INDEX (0)
#define _SNK_SLOT_SHIFT (16)
#define _SNK_MAX_POOL_SIZE (1<<_SNK_SLOT_SHIFT)
#define _SNK_SLOT_MASK (_SNK_MAX_POOL_SIZE-1)

// helper macros
#define _snk_def(val, def) (((val) == 0) ? (def) : (val))

typedef struct _snk_vertex_t {
    float pos[2];
    float uv[2];
    uint8_t col[4];
} _snk_vertex_t;

typedef struct _snk_vs_params_t {
    float   disp_size[2];
    uint8_t _pad_8[8];
} _snk_vs_params_t;

typedef enum {
    _SNK_RESOURCESTATE_INITIAL,
    _SNK_RESOURCESTATE_ALLOC,
    _SNK_RESOURCESTATE_VALID,
    _SNK_RESOURCESTATE_FAILED,
    _SNK_RESOURCESTATE_INVALID,
    _SNK_RESOURCESTATE_FORCE_U32 = 0x7FFFFFFF
} _snk_resource_state;

typedef struct {
    uint32_t id;
    _snk_resource_state state;
} _snk_slot_t;

typedef struct {
    int size;
    int queue_top;
    uint32_t* gen_ctrs;
    int* free_queue;
} _snk_pool_t;

typedef struct {
    _snk_slot_t slot;
    sg_view tex_view;
    sg_sampler sampler;
} _snk_image_t;

typedef struct {
    _snk_pool_t pool;
    _snk_image_t* items;
} _snk_image_pool_t;

typedef struct {
    uint32_t init_cookie;
    snk_desc_t desc;
    struct nk_context ctx;
    struct nk_font_atlas atlas;
    _snk_vs_params_t vs_params;
    size_t vertex_buffer_size;
    size_t index_buffer_size;
    sg_buffer vbuf;
    sg_buffer ibuf;
    sg_image font_img;
    sg_view font_tex_view;
    sg_sampler font_smp;
    snk_image_t default_font;
    sg_image def_img;
    sg_view def_tex_view;
    sg_sampler def_smp;
    sg_shader shd;
    sg_pipeline pip;
    bool is_osx;    // true if running on OSX (or HTML5 OSX), needed for copy/paste
    _snk_image_pool_t image_pool;
    #if !defined(SOKOL_NUKLEAR_NO_SOKOL_APP)
    int mouse_pos[2];
    float mouse_scroll[2];
    bool mouse_did_move;
    bool mouse_did_scroll;
    bool btn_down[NK_BUTTON_MAX];
    bool btn_up[NK_BUTTON_MAX];
    char char_buffer[NK_INPUT_MAX];
    bool keys_down[NK_KEY_MAX];
    bool keys_up[NK_KEY_MAX];
    #endif
} _snk_state_t;
static _snk_state_t _snuklear;

/*
    Embedded source code compiled with:

    sokol-shdc -i snuk.glsl -o snuk.h -l glsl410:glsl300es:hlsl4:metal_macos:metal_ios:metal_sim:wgsl -b

    (not that for Metal and D3D11 byte code, sokol-shdc must be run
    on macOS and Windows)

    @vs vs
    layout(binding=0) uniform vs_params {
        vec2 disp_size;
    };
    in vec2 position;
    in vec2 texcoord0;
    in vec4 color0;
    out vec2 uv;
    out vec4 color;
    void main() {
        gl_Position = vec4(((position/disp_size)-0.5)*vec2(2.0,-2.0), 0.5, 1.0);
        uv = texcoord0;
        color = color0;
    }
    @end

    @fs fs
    layout(binding=0) uniform texture2D tex;
    layout(binding=0) uniform sampler smp;
    in vec2 uv;
    in vec4 color;
    out vec4 frag_color;
    void main() {
        frag_color = texture(sampler2D(tex, smp), uv) * color;
    }
    @end

    @program snuk vs fs
*/
#if defined(SOKOL_GLCORE)
/*
    #version 410

    uniform vec4 vs_params[1];
    layout(location = 0) in vec2 position;
    layout(location = 0) out vec2 uv;
    layout(location = 1) in vec2 texcoord0;
    layout(location = 1) out vec4 color;
    layout(location = 2) in vec4 color0;

    void main()
    {
        gl_Position = vec4(((position / vs_params[0].xy) - vec2(0.5)) * vec2(2.0, -2.0), 0.5, 1.0);
        uv = texcoord0;
        color = color0;
    }
*/
static const uint8_t _snk_vs_source_glsl410[383] = {
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};
/*
    #version 410

    uniform sampler2D tex_smp;

    layout(location = 0) out vec4 frag_color;
    layout(location = 0) in vec2 uv;
    layout(location = 1) in vec4 color;

    void main()
    {
        frag_color = texture(tex_smp, uv) * color;
    }
*/
static const uint8_t _snk_fs_source_glsl410[219] = {
    0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x34,0x31,0x30,0x0a,0x0a,0x75,0x6e,
    0x69,0x66,0x6f,0x72,0x6d,0x20,0x73,0x61,0x6d,0x70,0x6c,0x65,0x72,0x32,0x44,0x20,
    0x74,0x65,0x78,0x5f,0x73,0x6d,0x70,0x3b,0x0a,0x0a,0x6c,0x61,0x79,0x6f,0x75,0x74,
    0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x30,0x29,0x20,0x6f,
    0x75,0x74,0x20,0x76,0x65,0x63,0x34,0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,
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    0x69,0x6f,0x6e,0x20,0x3d,0x20,0x30,0x29,0x20,0x69,0x6e,0x20,0x76,0x65,0x63,0x32,
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    0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x74,0x65,0x78,0x74,0x75,0x72,0x65,
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    0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
};
#elif defined(SOKOL_GLES3)
/*
    #version 300 es

    uniform vec4 vs_params[1];
    layout(location = 0) in vec2 position;
    out vec2 uv;
    layout(location = 1) in vec2 texcoord0;
    out vec4 color;
    layout(location = 2) in vec4 color0;

    void main()
    {
        gl_Position = vec4(((position / vs_params[0].xy) - vec2(0.5)) * vec2(2.0, -2.0), 0.5, 1.0);
        uv = texcoord0;
        color = color0;
    }
*/
static const uint8_t _snk_vs_source_glsl300es[344] = {
    0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x33,0x30,0x30,0x20,0x65,0x73,0x0a,
    0x0a,0x75,0x6e,0x69,0x66,0x6f,0x72,0x6d,0x20,0x76,0x65,0x63,0x34,0x20,0x76,0x73,
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    0x20,0x2d,0x20,0x76,0x65,0x63,0x32,0x28,0x30,0x2e,0x35,0x29,0x29,0x20,0x2a,0x20,
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    0x20,0x30,0x2e,0x35,0x2c,0x20,0x31,0x2e,0x30,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,
    0x75,0x76,0x20,0x3d,0x20,0x74,0x65,0x78,0x63,0x6f,0x6f,0x72,0x64,0x30,0x3b,0x0a,
    0x20,0x20,0x20,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x63,0x6f,0x6c,0x6f,
    0x72,0x30,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
};
/*
    #version 300 es
    precision mediump float;
    precision highp int;

    uniform highp sampler2D tex_smp;

    layout(location = 0) out highp vec4 frag_color;
    in highp vec2 uv;
    in highp vec4 color;

    void main()
    {
        frag_color = texture(tex_smp, uv) * color;
    }
*/
static const uint8_t _snk_fs_source_glsl300es[250] = {
    0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x33,0x30,0x30,0x20,0x65,0x73,0x0a,
    0x70,0x72,0x65,0x63,0x69,0x73,0x69,0x6f,0x6e,0x20,0x6d,0x65,0x64,0x69,0x75,0x6d,
    0x70,0x20,0x66,0x6c,0x6f,0x61,0x74,0x3b,0x0a,0x70,0x72,0x65,0x63,0x69,0x73,0x69,
    0x6f,0x6e,0x20,0x68,0x69,0x67,0x68,0x70,0x20,0x69,0x6e,0x74,0x3b,0x0a,0x0a,0x75,
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    0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
};
#elif defined(SOKOL_METAL)
/*
    #include <metal_stdlib>
    #include <simd/simd.h>

    using namespace metal;

    struct vs_params
    {
        float2 disp_size;
    };

    struct main0_out
    {
        float2 uv [[user(locn0)]];
        float4 color [[user(locn1)]];
        float4 gl_Position [[position]];
    };

    struct main0_in
    {
        float2 position [[attribute(0)]];
        float2 texcoord0 [[attribute(1)]];
        float4 color0 [[attribute(2)]];
    };

    vertex main0_out main0(main0_in in [[stage_in]], constant vs_params& _22 [[buffer(0)]])
    {
        main0_out out = {};
        out.gl_Position = float4(((in.position / _22.disp_size) - float2(0.5)) * float2(2.0, -2.0), 0.5, 1.0);
        out.uv = in.texcoord0;
        out.color = in.color0;
        return out;
    }
*/
static const uint8_t _snk_vs_bytecode_metal_macos[3116] = {
    0x4d,0x54,0x4c,0x42,0x01,0x80,0x02,0x00,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    0x2c,0x0c,0x00,0x00,0x00,0x00,0x00,0x00,0x58,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    0x6d,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xc9,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    0x3b,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x04,0x01,0x00,0x00,0x00,0x00,0x00,0x00,
    0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0c,0x01,0x00,0x00,0x00,0x00,0x00,0x00,
    0x20,0x0b,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x6d,0x00,0x00,0x00,
    0x4e,0x41,0x4d,0x45,0x06,0x00,0x6d,0x61,0x69,0x6e,0x30,0x00,0x54,0x59,0x50,0x45,
    0x01,0x00,0x00,0x48,0x41,0x53,0x48,0x20,0x00,0x6c,0xc6,0xce,0x18,0x4d,0xb5,0xf9,
    0xae,0x57,0x9c,0x34,0x76,0x94,0x96,0x17,0x9a,0x2d,0xca,0x04,0xbe,0xda,0x39,0x87,
    0xd4,0x9d,0x6e,0x8c,0x73,0xe8,0x15,0x57,0xa2,0x4f,0x46,0x46,0x54,0x18,0x00,0x00,
    0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x56,0x45,0x52,0x53,0x08,0x00,0x01,0x00,0x08,
    0x00,0x01,0x00,0x01,0x00,0x45,0x4e,0x44,0x54,0x37,0x00,0x00,0x00,0x56,0x41,0x54,
    0x54,0x22,0x00,0x03,0x00,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x00,0x00,0x80,
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    0x45,0x4e,0x44,0x54,0x04,0x00,0x00,0x00,0x45,0x4e,0x44,0x54,0xde,0xc0,0x17,0x0b,
    0x00,0x00,0x00,0x00,0x14,0x00,0x00,0x00,0x08,0x0b,0x00,0x00,0xff,0xff,0xff,0xff,
    0x42,0x43,0xc0,0xde,0x21,0x0c,0x00,0x00,0xbf,0x02,0x00,0x00,0x0b,0x82,0x20,0x00,
    0x02,0x00,0x00,0x00,0x12,0x00,0x00,0x00,0x07,0x81,0x23,0x91,0x41,0xc8,0x04,0x49,
    0x06,0x10,0x32,0x39,0x92,0x01,0x84,0x0c,0x25,0x05,0x08,0x19,0x1e,0x04,0x8b,0x62,
    0x80,0x10,0x45,0x02,0x42,0x92,0x0b,0x42,0x84,0x10,0x32,0x14,0x38,0x08,0x18,0x49,
    0x0a,0x32,0x44,0x24,0x48,0x0a,0x90,0x21,0x23,0xc4,0x52,0x80,0x0c,0x19,0x21,0x72,
    0x24,0x07,0xc8,0x08,0x11,0x62,0xa8,0xa0,0xa8,0x40,0xc6,0xf0,0x01,0x00,0x00,0x00,
    0x51,0x18,0x00,0x00,0x68,0x00,0x00,0x00,0x1b,0x7e,0x24,0xf8,0xff,0xff,0xff,0xff,
    0x01,0x90,0x00,0x8a,0x08,0x07,0x78,0x80,0x07,0x79,0x78,0x07,0x7c,0x68,0x03,0x73,
    0xa8,0x07,0x77,0x18,0x87,0x36,0x30,0x07,0x78,0x68,0x83,0x76,0x08,0x07,0x7a,0x40,
    0x07,0x80,0x1e,0xe4,0xa1,0x1e,0xca,0x01,0x20,0xda,0x21,0x1d,0xdc,0xa1,0x0d,0xd8,
    0xa1,0x1c,0xce,0x21,0x1c,0xd8,0xa1,0x0d,0xec,0xa1,0x1c,0xc6,0x81,0x1e,0xde,0x41,
    0x1e,0xda,0xe0,0x1e,0xd2,0x81,0x1c,0xe8,0x01,0x1d,0x80,0x38,0x90,0x03,0x3c,0x00,
    0x06,0x77,0x78,0x87,0x36,0x10,0x87,0x7a,0x48,0x07,0x76,0xa0,0x87,0x74,0x70,0x87,
    0x79,0x00,0x08,0x77,0x78,0x87,0x36,0x30,0x07,0x79,0x08,0x87,0x76,0x28,0x87,0x36,
    0x80,0x87,0x77,0x48,0x07,0x77,0xa0,0x87,0x72,0x90,0x87,0x36,0x28,0x07,0x76,0x48,
    0x87,0x76,0x00,0xe8,0x41,0x1e,0xea,0xa1,0x1c,0x00,0xc2,0x1d,0xde,0xa1,0x0d,0xcc,
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    0x03,0x3c,0xbc,0x83,0x3c,0x84,0x03,0x3b,0xcc,0xf0,0x14,0x76,0x60,0x07,0x7b,0x68,
    0x07,0x37,0x68,0x87,0x72,0x68,0x07,0x37,0x80,0x87,0x70,0x90,0x87,0x70,0x60,0x07,
    0x76,0x28,0x07,0x76,0xf8,0x05,0x76,0x78,0x87,0x77,0x80,0x87,0x5f,0x08,0x87,0x71,
    0x18,0x87,0x72,0x98,0x87,0x79,0x98,0x81,0x2c,0xee,0xf0,0x0e,0xee,0xe0,0x0e,0xf5,
    0xc0,0x0e,0xec,0x30,0x03,0x62,0xc8,0xa1,0x1c,0xe4,0xa1,0x1c,0xcc,0xa1,0x1c,0xe4,
    0xa1,0x1c,0xdc,0x61,0x1c,0xca,0x21,0x1c,0xc4,0x81,0x1d,0xca,0x61,0x06,0xd6,0x90,
    0x43,0x39,0xc8,0x43,0x39,0x98,0x43,0x39,0xc8,0x43,0x39,0xb8,0xc3,0x38,0x94,0x43,
    0x38,0x88,0x03,0x3b,0x94,0xc3,0x2f,0xbc,0x83,0x3c,0xfc,0x82,0x3b,0xd4,0x03,0x3b,
    0xb0,0xc3,0x0c,0xc7,0x69,0x87,0x70,0x58,0x87,0x72,0x70,0x83,0x74,0x68,0x07,0x78,
    0x60,0x87,0x74,0x18,0x87,0x74,0xa0,0x87,0x19,0xce,0x53,0x0f,0xee,0x00,0x0f,0xf2,
    0x50,0x0e,0xe4,0x90,0x0e,0xe3,0x40,0x0f,0xe1,0x20,0x0e,0xec,0x50,0x0e,0x33,0x20,
    0x28,0x1d,0xdc,0xc1,0x1e,0xc2,0x41,0x1e,0xd2,0x21,0x1c,0xdc,0x81,0x1e,0xdc,0xe0,
    0x1c,0xe4,0xe1,0x1d,0xea,0x01,0x1e,0x66,0x18,0x51,0x38,0xb0,0x43,0x3a,0x9c,0x83,
    0x3b,0xcc,0x50,0x24,0x76,0x60,0x07,0x7b,0x68,0x07,0x37,0x60,0x87,0x77,0x78,0x07,
    0x78,0x98,0x51,0x4c,0xf4,0x90,0x0f,0xf0,0x50,0x0e,0x33,0x1e,0x6a,0x1e,0xca,0x61,
    0x1c,0xe8,0x21,0x1d,0xde,0xc1,0x1d,0x7e,0x01,0x1e,0xe4,0xa1,0x1c,0xcc,0x21,0x1d,
    0xf0,0x61,0x06,0x54,0x85,0x83,0x38,0xcc,0xc3,0x3b,0xb0,0x43,0x3d,0xd0,0x43,0x39,
    0xfc,0xc2,0x3c,0xe4,0x43,0x3b,0x88,0xc3,0x3b,0xb0,0xc3,0x8c,0xc5,0x0a,0x87,0x79,
    0x98,0x87,0x77,0x18,0x87,0x74,0x08,0x07,0x7a,0x28,0x07,0x72,0x98,0x81,0x5c,0xe3,
    0x10,0x0e,0xec,0xc0,0x0e,0xe5,0x50,0x0e,0xf3,0x30,0x23,0xc1,0xd2,0x41,0x1e,0xe4,
    0xe1,0x17,0xd8,0xe1,0x1d,0xde,0x01,0x1e,0x66,0x48,0x19,0x3b,0xb0,0x83,0x3d,0xb4,
    0x83,0x1b,0x84,0xc3,0x38,0x8c,0x43,0x39,0xcc,0xc3,0x3c,0xb8,0xc1,0x39,0xc8,0xc3,
    0x3b,0xd4,0x03,0x3c,0xcc,0x48,0xb4,0x71,0x08,0x07,0x76,0x60,0x07,0x71,0x08,0x87,
    0x71,0x58,0x87,0x19,0xdb,0xc6,0x0e,0xec,0x60,0x0f,0xed,0xe0,0x06,0xf0,0x20,0x0f,
    0xe5,0x30,0x0f,0xe5,0x20,0x0f,0xf6,0x50,0x0e,0x6e,0x10,0x0e,0xe3,0x30,0x0e,0xe5,
    0x30,0x0f,0xf3,0xe0,0x06,0xe9,0xe0,0x0e,0xe4,0x50,0x0e,0xf8,0x30,0x23,0xe2,0xec,
    0x61,0x1c,0xc2,0x81,0x1d,0xd8,0xe1,0x17,0xec,0x21,0x1d,0xe6,0x21,0x1d,0xc4,0x21,
    0x1d,0xd8,0x21,0x1d,0xe8,0x21,0x1f,0x66,0x20,0x9d,0x3b,0xbc,0x43,0x3d,0xb8,0x03,
    0x39,0x94,0x83,0x39,0xcc,0x58,0xbc,0x70,0x70,0x07,0x77,0x78,0x07,0x7a,0x08,0x07,
    0x7a,0x48,0x87,0x77,0x70,0x87,0x19,0xce,0x87,0x0e,0xe5,0x10,0x0e,0xf0,0x10,0x0e,
    0xec,0xc0,0x0e,0xef,0x30,0x0e,0xf3,0x90,0x0e,0xf4,0x50,0x0e,0x33,0x28,0x30,0x08,
    0x87,0x74,0x90,0x07,0x37,0x30,0x87,0x7a,0x70,0x87,0x71,0xa0,0x87,0x74,0x78,0x07,
    0x77,0xf8,0x85,0x73,0x90,0x87,0x77,0xa8,0x07,0x78,0x98,0x07,0x00,0x00,0x00,0x00,
    0x71,0x20,0x00,0x00,0x02,0x00,0x00,0x00,0x06,0x50,0x30,0x00,0xd2,0xd0,0x00,0x00,
    0x61,0x20,0x00,0x00,0x23,0x00,0x00,0x00,0x13,0x04,0x41,0x2c,0x10,0x00,0x00,0x00,
    0x11,0x00,0x00,0x00,0xd4,0x63,0x11,0x40,0x60,0x1c,0x73,0x10,0x42,0xf0,0x3c,0x94,
    0x33,0x00,0x14,0x63,0x09,0x20,0x08,0x82,0xf0,0x2f,0x80,0x20,0x08,0xc2,0xbf,0x30,
    0x96,0x00,0x82,0x20,0x08,0x82,0x01,0x08,0x82,0x20,0x08,0x0e,0x33,0x00,0x24,0x73,
    0x10,0xd7,0x65,0x55,0x34,0x33,0x00,0x04,0x63,0x04,0x20,0x08,0x82,0xf8,0x37,0x46,
    0x00,0x82,0x20,0x08,0x7f,0x33,0x00,0x00,0xe3,0x0d,0x4c,0x64,0x51,0x40,0x2c,0x0a,
    0xe8,0x63,0xc1,0x02,0x1f,0x0b,0x16,0xf9,0x0c,0x32,0x04,0xcb,0x33,0xc8,0x10,0x2c,
    0xd1,0x6c,0xc3,0x52,0x01,0xb3,0x0d,0x41,0x15,0xcc,0x36,0x04,0x83,0x90,0x41,0x40,
    0x0c,0x00,0x00,0x00,0x02,0x00,0x00,0x00,0x5b,0x86,0x20,0xc0,0x03,0x00,0x00,0x00,
    0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
};
/*
    #include <metal_stdlib>
    #include <simd/simd.h>

    using namespace metal;

    struct main0_out
    {
        float4 frag_color [[color(0)]];
    };

    struct main0_in
    {
        float2 uv [[user(locn0)]];
        float4 color [[user(locn1)]];
    };

    fragment main0_out main0(main0_in in [[stage_in]], texture2d<float> tex [[texture(0)]], sampler smp [[sampler(0)]])
    {
        main0_out out = {};
        out.frag_color = tex.sample(smp, in.uv) * in.color;
        return out;
    }
*/
static const uint8_t _snk_fs_bytecode_metal_macos[3017] = {
    0x4d,0x54,0x4c,0x42,0x01,0x80,0x02,0x00,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    0xc9,0x0b,0x00,0x00,0x00,0x00,0x00,0x00,0x58,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    0x6d,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xc9,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xd1,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xd9,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    0xf0,0x0a,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x6d,0x00,0x00,0x00,
    0x4e,0x41,0x4d,0x45,0x06,0x00,0x6d,0x61,0x69,0x6e,0x30,0x00,0x54,0x59,0x50,0x45,
    0x01,0x00,0x01,0x48,0x41,0x53,0x48,0x20,0x00,0xfe,0x1f,0x5f,0xc4,0x3f,0x2d,0xaa,
    0xe1,0x41,0x06,0x1f,0xeb,0x88,0x3c,0x97,0xdd,0x86,0x1d,0xfa,0x9c,0xc7,0x3f,0xac,
    0x4b,0x2b,0x8c,0xa0,0x89,0xf7,0x13,0x77,0xee,0x4f,0x46,0x46,0x54,0x18,0x00,0x00,
    0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x56,0x45,0x52,0x53,0x08,0x00,0x01,0x00,0x08,
    0x00,0x01,0x00,0x01,0x00,0x45,0x4e,0x44,0x54,0x04,0x00,0x00,0x00,0x45,0x4e,0x44,
    0x54,0x04,0x00,0x00,0x00,0x45,0x4e,0x44,0x54,0xde,0xc0,0x17,0x0b,0x00,0x00,0x00,
    0x00,0x14,0x00,0x00,0x00,0xdc,0x0a,0x00,0x00,0xff,0xff,0xff,0xff,0x42,0x43,0xc0,
    0xde,0x21,0x0c,0x00,0x00,0xb4,0x02,0x00,0x00,0x0b,0x82,0x20,0x00,0x02,0x00,0x00,
    0x00,0x12,0x00,0x00,0x00,0x07,0x81,0x23,0x91,0x41,0xc8,0x04,0x49,0x06,0x10,0x32,
    0x39,0x92,0x01,0x84,0x0c,0x25,0x05,0x08,0x19,0x1e,0x04,0x8b,0x62,0x80,0x14,0x45,
    0x02,0x42,0x92,0x0b,0x42,0xa4,0x10,0x32,0x14,0x38,0x08,0x18,0x49,0x0a,0x32,0x44,
    0x24,0x48,0x0a,0x90,0x21,0x23,0xc4,0x52,0x80,0x0c,0x19,0x21,0x72,0x24,0x07,0xc8,
    0x48,0x11,0x62,0xa8,0xa0,0xa8,0x40,0xc6,0xf0,0x01,0x00,0x00,0x00,0x51,0x18,0x00,
    0x00,0x74,0x00,0x00,0x00,0x1b,0xc2,0x24,0xf8,0xff,0xff,0xff,0xff,0x01,0x60,0x00,
    0x09,0xa8,0x88,0x70,0x80,0x07,0x78,0x90,0x87,0x77,0xc0,0x87,0x36,0x30,0x87,0x7a,
    0x70,0x87,0x71,0x68,0x03,0x73,0x80,0x87,0x36,0x68,0x87,0x70,0xa0,0x07,0x74,0x00,
    0xe8,0x41,0x1e,0xea,0xa1,0x1c,0x00,0xa2,0x1d,0xd2,0xc1,0x1d,0xda,0x80,0x1d,0xca,
    0xe1,0x1c,0xc2,0x81,0x1d,0xda,0xc0,0x1e,0xca,0x61,0x1c,0xe8,0xe1,0x1d,0xe4,0xa1,
    0x0d,0xee,0x21,0x1d,0xc8,0x81,0x1e,0xd0,0x01,0x88,0x03,0x39,0xc0,0x03,0x60,0x70,
    0x87,0x77,0x68,0x03,0x71,0xa8,0x87,0x74,0x60,0x07,0x7a,0x48,0x07,0x77,0x98,0x07,
    0x80,0x70,0x87,0x77,0x68,0x03,0x73,0x90,0x87,0x70,0x68,0x87,0x72,0x68,0x03,0x78,
    0x78,0x87,0x74,0x70,0x07,0x7a,0x28,0x07,0x79,0x68,0x83,0x72,0x60,0x87,0x74,0x68,
    0x07,0x80,0x1e,0xe4,0xa1,0x1e,0xca,0x01,0x20,0xdc,0xe1,0x1d,0xda,0xc0,0x1c,0xe4,
    0x21,0x1c,0xda,0xa1,0x1c,0xda,0x00,0x1e,0xde,0x21,0x1d,0xdc,0x81,0x1e,0xca,0x41,
    0x1e,0xda,0xa0,0x1c,0xd8,0x21,0x1d,0xda,0xa1,0x0d,0xdc,0xe1,0x1d,0xdc,0xa1,0x0d,
    0xd8,0xa1,0x1c,0xc2,0xc1,0x1c,0x00,0x7a,0x90,0x87,0x7a,0x28,0x07,0x80,0x70,0x87,
    0x77,0x68,0x83,0x74,0x70,0x07,0x73,0x98,0x87,0x36,0x30,0x07,0x78,0x68,0x83,0x76,
    0x08,0x07,0x7a,0x40,0x07,0x80,0x1e,0xe4,0xa1,0x1e,0xca,0x01,0x20,0xdc,0xe1,0x1d,
    0xda,0xc0,0x1d,0xc2,0xc1,0x1d,0xe6,0xa1,0x0d,0xcc,0x01,0x1e,0xda,0xa0,0x1d,0xc2,
    0x81,0x1e,0xd0,0x01,0xa0,0x07,0x79,0xa8,0x87,0x72,0x00,0x08,0x77,0x78,0x87,0x36,
    0x98,0x87,0x74,0x38,0x07,0x77,0x28,0x07,0x72,0x68,0x03,0x7d,0x28,0x07,0x79,0x78,
    0x87,0x79,0x68,0x03,0x73,0x80,0x87,0x36,0x68,0x87,0x70,0xa0,0x07,0x74,0x00,0xe8,
    0x41,0x1e,0xea,0xa1,0x1c,0x00,0xc2,0x1d,0xde,0xa1,0x0d,0xe8,0x41,0x1e,0xc2,0x01,
    0x1e,0xe0,0x21,0x1d,0xdc,0xe1,0x1c,0xda,0xa0,0x1d,0xc2,0x81,0x1e,0xd0,0x01,0xa0,
    0x07,0x79,0xa8,0x87,0x72,0x00,0x88,0x79,0xa0,0x87,0x70,0x18,0x87,0x75,0x68,0x03,
    0x78,0x90,0x87,0x77,0xa0,0x87,0x72,0x18,0x07,0x7a,0x78,0x07,0x79,0x68,0x03,0x71,
    0xa8,0x07,0x73,0x30,0x87,0x72,0x90,0x87,0x36,0x98,0x87,0x74,0xd0,0x87,0x72,0x00,
    0xf0,0x00,0x20,0xea,0xc1,0x1d,0xe6,0x21,0x1c,0xcc,0xa1,0x1c,0xda,0xc0,0x1c,0xe0,
    0xa1,0x0d,0xda,0x21,0x1c,0xe8,0x01,0x1d,0x00,0x7a,0x90,0x87,0x7a,0x28,0x07,0x60,
    0x83,0x21,0x0c,0xc0,0x02,0x54,0x1b,0x8c,0x81,0x00,0x16,0xa0,0xda,0x80,0x10,0xff,
    0xff,0xff,0xff,0x3f,0x00,0x0c,0x20,0x01,0xd5,0x06,0xa3,0x08,0x80,0x05,0xa8,0x36,
    0x18,0x86,0x00,0x2c,0x40,0xb5,0x01,0x39,0xfe,0xff,0xff,0xff,0x7f,0x00,0x18,0x40,
    0x02,0x2a,0x00,0x00,0x00,0x49,0x18,0x00,0x00,0x04,0x00,0x00,0x00,0x13,0x86,0x40,
    0x18,0x26,0x0c,0x44,0x61,0x4c,0x18,0x8e,0xc2,0x00,0x00,0x00,0x00,0x89,0x20,0x00,
    0x00,0x1d,0x00,0x00,0x00,0x32,0x22,0x48,0x09,0x20,0x64,0x85,0x04,0x93,0x22,0xa4,
    0x84,0x04,0x93,0x22,0xe3,0x84,0xa1,0x90,0x14,0x12,0x4c,0x8a,0x8c,0x0b,0x84,0xa4,
    0x4c,0x10,0x48,0x33,0x00,0xc3,0x08,0x04,0x60,0x83,0x30,0x8c,0x20,0x00,0x47,0x49,
    0x53,0x44,0x09,0x93,0xff,0x4f,0xc4,0x35,0x51,0x11,0xf1,0xdb,0xc3,0x3f,0x8d,0x11,
    0x00,0x83,0x08,0x44,0x70,0x91,0x34,0x45,0x94,0x30,0xf9,0xbf,0x04,0x30,0xcf,0x42,
    0x44,0xff,0x34,0x46,0x00,0x0c,0x22,0x18,0x42,0x29,0xc4,0x08,0xe5,0x10,0x9a,0x23,
    0x08,0xe6,0x08,0xc0,0x60,0x18,0x41,0x58,0x0a,0x12,0xca,0x19,0x8a,0x29,0x40,0x6d,
    0x20,0x20,0x05,0xd6,0x08,0x00,0x00,0x00,0x00,0x13,0xb2,0x70,0x48,0x07,0x79,0xb0,
    0x03,0x3a,0x68,0x83,0x70,0x80,0x07,0x78,0x60,0x87,0x72,0x68,0x83,0x76,0x08,0x87,
    0x71,0x78,0x87,0x79,0xc0,0x87,0x38,0x80,0x03,0x37,0x88,0x83,0x38,0x70,0x03,0x38,
    0xd8,0x70,0x1b,0xe5,0xd0,0x06,0xf0,0xa0,0x07,0x76,0x40,0x07,0x7a,0x60,0x07,0x74,
    0xa0,0x07,0x76,0x40,0x07,0x6d,0x90,0x0e,0x71,0xa0,0x07,0x78,0xa0,0x07,0x78,0xd0,
    0x06,0xe9,0x80,0x07,0x7a,0x80,0x07,0x7a,0x80,0x07,0x6d,0x90,0x0e,0x71,0x60,0x07,
    0x7a,0x10,0x07,0x76,0xa0,0x07,0x71,0x60,0x07,0x6d,0x90,0x0e,0x73,0x20,0x07,0x7a,
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    0xf3,0x2c,0xc4,0x3f,0x11,0xd7,0x44,0x45,0xc4,0x6f,0x0f,0x7e,0x85,0x17,0xb7,0x6d,
    0x00,0x05,0x03,0x20,0x0d,0x0d,0x00,0x00,0x00,0x61,0x20,0x00,0x00,0x11,0x00,0x00,
    0x00,0x13,0x04,0x41,0x2c,0x10,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0xc4,0x46,0x00,
    0x48,0x8d,0x00,0xd4,0x00,0x89,0x19,0x00,0x02,0x23,0x00,0x00,0x00,0x23,0x06,0xca,
    0x10,0x44,0x87,0x91,0x0c,0x05,0x11,0x58,0x90,0xc8,0x67,0xb6,0x81,0x08,0x80,0x0c,
    0x02,0x62,0x00,0x00,0x00,0x02,0x00,0x00,0x00,0x5b,0x06,0xe0,0x90,0x03,0x00,0x00,
    0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
};
/*
    #include <metal_stdlib>
    #include <simd/simd.h>

    using namespace metal;

    struct vs_params
    {
        float2 disp_size;
    };

    struct main0_out
    {
        float2 uv [[user(locn0)]];
        float4 color [[user(locn1)]];
        float4 gl_Position [[position]];
    };

    struct main0_in
    {
        float2 position [[attribute(0)]];
        float2 texcoord0 [[attribute(1)]];
        float4 color0 [[attribute(2)]];
    };

    vertex main0_out main0(main0_in in [[stage_in]], constant vs_params& _22 [[buffer(0)]])
    {
        main0_out out = {};
        out.gl_Position = float4(((in.position / _22.disp_size) - float2(0.5)) * float2(2.0, -2.0), 0.5, 1.0);
        out.uv = in.texcoord0;
        out.color = in.color0;
        return out;
    }
*/
static const uint8_t _snk_vs_bytecode_metal_ios[3212] = {
    0x4d,0x54,0x4c,0x42,0x01,0x00,0x02,0x00,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    0x8c,0x0c,0x00,0x00,0x00,0x00,0x00,0x00,0x58,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    0x6d,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xc9,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    0x3b,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x04,0x01,0x00,0x00,0x00,0x00,0x00,0x00,
    0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0c,0x01,0x00,0x00,0x00,0x00,0x00,0x00,
    0x80,0x0b,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x6d,0x00,0x00,0x00,
    0x4e,0x41,0x4d,0x45,0x06,0x00,0x6d,0x61,0x69,0x6e,0x30,0x00,0x54,0x59,0x50,0x45,
    0x01,0x00,0x00,0x48,0x41,0x53,0x48,0x20,0x00,0x3f,0x6b,0x6d,0x57,0x85,0xfd,0x52,
    0x34,0x9e,0x07,0x97,0x4a,0x4b,0x88,0xe4,0x3f,0x9d,0x84,0x48,0x96,0x11,0x29,0xeb,
    0xd5,0xc4,0xa7,0x46,0x02,0x51,0xea,0x2a,0x0b,0x4f,0x46,0x46,0x54,0x18,0x00,0x00,
    0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x56,0x45,0x52,0x53,0x08,0x00,0x01,0x00,0x08,
    0x00,0x01,0x00,0x01,0x00,0x45,0x4e,0x44,0x54,0x37,0x00,0x00,0x00,0x56,0x41,0x54,
    0x54,0x22,0x00,0x03,0x00,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x00,0x00,0x80,
    0x74,0x65,0x78,0x63,0x6f,0x6f,0x72,0x64,0x30,0x00,0x01,0x80,0x63,0x6f,0x6c,0x6f,
    0x72,0x30,0x00,0x02,0x80,0x56,0x41,0x54,0x59,0x05,0x00,0x03,0x00,0x04,0x04,0x06,
    0x45,0x4e,0x44,0x54,0x04,0x00,0x00,0x00,0x45,0x4e,0x44,0x54,0xde,0xc0,0x17,0x0b,
    0x00,0x00,0x00,0x00,0x14,0x00,0x00,0x00,0x64,0x0b,0x00,0x00,0xff,0xff,0xff,0xff,
    0x42,0x43,0xc0,0xde,0x21,0x0c,0x00,0x00,0xd6,0x02,0x00,0x00,0x0b,0x82,0x20,0x00,
    0x02,0x00,0x00,0x00,0x12,0x00,0x00,0x00,0x07,0x81,0x23,0x91,0x41,0xc8,0x04,0x49,
    0x06,0x10,0x32,0x39,0x92,0x01,0x84,0x0c,0x25,0x05,0x08,0x19,0x1e,0x04,0x8b,0x62,
    0x80,0x10,0x45,0x02,0x42,0x92,0x0b,0x42,0x84,0x10,0x32,0x14,0x38,0x08,0x18,0x49,
    0x0a,0x32,0x44,0x24,0x48,0x0a,0x90,0x21,0x23,0xc4,0x52,0x80,0x0c,0x19,0x21,0x72,
    0x24,0x07,0xc8,0x08,0x11,0x62,0xa8,0xa0,0xa8,0x40,0xc6,0xf0,0x01,0x00,0x00,0x00,
    0x51,0x18,0x00,0x00,0x70,0x00,0x00,0x00,0x1b,0x7e,0x24,0xf8,0xff,0xff,0xff,0xff,
    0x01,0x90,0x00,0x8a,0x08,0x07,0x78,0x80,0x07,0x79,0x78,0x07,0x7c,0x68,0x03,0x73,
    0xa8,0x07,0x77,0x18,0x87,0x36,0x30,0x07,0x78,0x68,0x83,0x76,0x08,0x07,0x7a,0x40,
    0x07,0x80,0x1e,0xe4,0xa1,0x1e,0xca,0x01,0x20,0xda,0x21,0x1d,0xdc,0xa1,0x0d,0xd8,
    0xa1,0x1c,0xce,0x21,0x1c,0xd8,0xa1,0x0d,0xec,0xa1,0x1c,0xc6,0x81,0x1e,0xde,0x41,
    0x1e,0xda,0xe0,0x1e,0xd2,0x81,0x1c,0xe8,0x01,0x1d,0x80,0x38,0x90,0x03,0x3c,0x00,
    0x06,0x77,0x78,0x87,0x36,0x10,0x87,0x7a,0x48,0x07,0x76,0xa0,0x87,0x74,0x70,0x87,
    0x79,0x00,0x08,0x77,0x78,0x87,0x36,0x30,0x07,0x79,0x08,0x87,0x76,0x28,0x87,0x36,
    0x80,0x87,0x77,0x48,0x07,0x77,0xa0,0x87,0x72,0x90,0x87,0x36,0x28,0x07,0x76,0x48,
    0x87,0x76,0x00,0xe8,0x41,0x1e,0xea,0xa1,0x1c,0x00,0xc2,0x1d,0xde,0xa1,0x0d,0xcc,
    0x41,0x1e,0xc2,0xa1,0x1d,0xca,0xa1,0x0d,0xe0,0xe1,0x1d,0xd2,0xc1,0x1d,0xe8,0xa1,
    0x1c,0xe4,0xa1,0x0d,0xca,0x81,0x1d,0xd2,0xa1,0x1d,0xda,0xc0,0x1d,0xde,0xc1,0x1d,
    0xda,0x80,0x1d,0xca,0x21,0x1c,0xcc,0x01,0xa0,0x07,0x79,0xa8,0x87,0x72,0x00,0x08,
    0x77,0x78,0x87,0x36,0x48,0x07,0x77,0x30,0x87,0x79,0x68,0x03,0x73,0x80,0x87,0x36,
    0x68,0x87,0x70,0xa0,0x07,0x74,0x00,0xe8,0x41,0x1e,0xea,0xa1,0x1c,0x00,0xc2,0x1d,
    0xde,0xa1,0x0d,0xdc,0x21,0x1c,0xdc,0x61,0x1e,0xda,0xc0,0x1c,0xe0,0xa1,0x0d,0xda,
    0x21,0x1c,0xe8,0x01,0x1d,0x00,0x7a,0x90,0x87,0x7a,0x28,0x07,0x80,0x70,0x87,0x77,
    0x68,0x83,0x79,0x48,0x87,0x73,0x70,0x87,0x72,0x20,0x87,0x36,0xd0,0x87,0x72,0x90,
    0x87,0x77,0x98,0x87,0x36,0x30,0x07,0x78,0x68,0x83,0x76,0x08,0x07,0x7a,0x40,0x07,
    0x80,0x1e,0xe4,0xa1,0x1e,0xca,0x01,0x20,0xdc,0xe1,0x1d,0xda,0x80,0x1e,0xe4,0x21,
    0x1c,0xe0,0x01,0x1e,0xd2,0xc1,0x1d,0xce,0xa1,0x0d,0xda,0x21,0x1c,0xe8,0x01,0x1d,
    0x00,0x7a,0x90,0x87,0x7a,0x28,0x07,0x80,0x98,0x07,0x7a,0x08,0x87,0x71,0x58,0x87,
    0x36,0x80,0x07,0x79,0x78,0x07,0x7a,0x28,0x87,0x71,0xa0,0x87,0x77,0x90,0x87,0x36,
    0x10,0x87,0x7a,0x30,0x07,0x73,0x28,0x07,0x79,0x68,0x83,0x79,0x48,0x07,0x7d,0x28,
    0x07,0x00,0x0f,0x00,0xa2,0x1e,0xdc,0x61,0x1e,0xc2,0xc1,0x1c,0xca,0xa1,0x0d,0xcc,
    0x01,0x1e,0xda,0xa0,0x1d,0xc2,0x81,0x1e,0xd0,0x01,0xa0,0x07,0x79,0xa8,0x87,0x72,
    0x00,0x36,0x6c,0x02,0x01,0x2c,0x40,0x35,0x84,0x43,0x3a,0xc8,0x43,0x1b,0x88,0x43,
    0x3d,0x98,0x83,0x39,0x94,0x83,0x3c,0xb4,0x81,0x3b,0xbc,0x43,0x1b,0x84,0x03,0x3b,
    0xa4,0x43,0x38,0xcc,0x03,0x00,0x00,0x00,0x49,0x18,0x00,0x00,0x01,0x00,0x00,0x00,
    0x13,0x84,0x40,0x00,0x89,0x20,0x00,0x00,0x16,0x00,0x00,0x00,0x32,0x22,0x08,0x09,
    0x20,0x64,0x85,0x04,0x13,0x22,0xa4,0x84,0x04,0x13,0x22,0xe3,0x84,0xa1,0x90,0x14,
    0x12,0x4c,0x88,0x8c,0x0b,0x84,0x84,0x4c,0x10,0x3c,0x33,0x00,0xc3,0x08,0x02,0x30,
    0x8c,0x40,0x00,0x76,0x08,0x91,0x83,0xa4,0x29,0xa2,0x84,0xc9,0xaf,0xa4,0xff,0x01,
    0x22,0x80,0x91,0x50,0x10,0x83,0x08,0x84,0x50,0x8a,0x89,0x90,0x22,0x1b,0x08,0x98,
    0x23,0x00,0x83,0x14,0xc8,0x39,0x02,0x50,0x18,0x44,0x08,0x84,0x61,0x04,0x22,0x19,
    0x01,0x00,0x00,0x00,0x13,0xa8,0x70,0x48,0x07,0x79,0xb0,0x03,0x3a,0x68,0x83,0x70,
    0x80,0x07,0x78,0x60,0x87,0x72,0x68,0x83,0x74,0x78,0x87,0x79,0xc8,0x03,0x37,0x80,
    0x03,0x37,0x80,0x83,0x0d,0xb7,0x51,0x0e,0x6d,0x00,0x0f,0x7a,0x60,0x07,0x74,0xa0,
    0x07,0x76,0x40,0x07,0x7a,0x60,0x07,0x74,0xd0,0x06,0xe9,0x10,0x07,0x7a,0x80,0x07,
    0x7a,0x80,0x07,0x6d,0x90,0x0e,0x78,0xa0,0x07,0x78,0xa0,0x07,0x78,0xd0,0x06,0xe9,
    0x10,0x07,0x76,0xa0,0x07,0x71,0x60,0x07,0x7a,0x10,0x07,0x76,0xd0,0x06,0xe9,0x30,
    0x07,0x72,0xa0,0x07,0x73,0x20,0x07,0x7a,0x30,0x07,0x72,0xd0,0x06,0xe9,0x60,0x07,
    0x74,0xa0,0x07,0x76,0x40,0x07,0x7a,0x60,0x07,0x74,0xd0,0x06,0xe6,0x30,0x07,0x72,
    0xa0,0x07,0x73,0x20,0x07,0x7a,0x30,0x07,0x72,0xd0,0x06,0xe6,0x60,0x07,0x74,0xa0,
    0x07,0x76,0x40,0x07,0x7a,0x60,0x07,0x74,0xd0,0x06,0xf6,0x10,0x07,0x76,0xa0,0x07,
    0x71,0x60,0x07,0x7a,0x10,0x07,0x76,0xd0,0x06,0xf6,0x20,0x07,0x74,0xa0,0x07,0x73,
    0x20,0x07,0x7a,0x30,0x07,0x72,0xd0,0x06,0xf6,0x30,0x07,0x72,0xa0,0x07,0x73,0x20,
    0x07,0x7a,0x30,0x07,0x72,0xd0,0x06,0xf6,0x40,0x07,0x78,0xa0,0x07,0x76,0x40,0x07,
    0x7a,0x60,0x07,0x74,0xd0,0x06,0xf6,0x60,0x07,0x74,0xa0,0x07,0x76,0x40,0x07,0x7a,
    0x60,0x07,0x74,0xd0,0x06,0xf6,0x90,0x07,0x76,0xa0,0x07,0x71,0x20,0x07,0x78,0xa0,
    0x07,0x71,0x20,0x07,0x78,0xd0,0x06,0xf6,0x10,0x07,0x72,0x80,0x07,0x7a,0x10,0x07,
    0x72,0x80,0x07,0x7a,0x10,0x07,0x72,0x80,0x07,0x6d,0x60,0x0f,0x71,0x90,0x07,0x72,
    0xa0,0x07,0x72,0x50,0x07,0x76,0xa0,0x07,0x72,0x50,0x07,0x76,0xd0,0x06,0xf6,0x20,
    0x07,0x75,0x60,0x07,0x7a,0x20,0x07,0x75,0x60,0x07,0x7a,0x20,0x07,0x75,0x60,0x07,
    0x6d,0x60,0x0f,0x75,0x10,0x07,0x72,0xa0,0x07,0x75,0x10,0x07,0x72,0xa0,0x07,0x75,
    0x10,0x07,0x72,0xd0,0x06,0xf6,0x10,0x07,0x70,0x20,0x07,0x74,0xa0,0x07,0x71,0x00,
    0x07,0x72,0x40,0x07,0x7a,0x10,0x07,0x70,0x20,0x07,0x74,0xd0,0x06,0xee,0x80,0x07,
    0x7a,0x10,0x07,0x76,0xa0,0x07,0x73,0x20,0x07,0x43,0x98,0x03,0x00,0x80,0x00,0x00,
    0x00,0x00,0x00,0x80,0x2c,0x10,0x00,0x00,0x09,0x00,0x00,0x00,0x32,0x1e,0x98,0x10,
    0x19,0x11,0x4c,0x90,0x8c,0x09,0x26,0x47,0xc6,0x04,0x43,0xca,0x12,0x18,0x01,0x28,
    0x88,0x22,0x28,0x84,0x32,0xa0,0x1d,0x01,0x20,0x1d,0x4b,0x90,0x00,0x00,0x00,0x00,
    0x79,0x18,0x00,0x00,0xfa,0x00,0x00,0x00,0x1a,0x03,0x4c,0x10,0x97,0x29,0xa2,0x25,
    0x10,0xab,0x32,0xb9,0xb9,0xb4,0x37,0xb7,0x21,0x46,0x42,0x20,0x80,0x82,0x50,0xb9,
    0x1b,0x43,0x0b,0x93,0xfb,0x9a,0x4b,0xd3,0x2b,0x1b,0x62,0x24,0x01,0x22,0x24,0x05,
    0xe3,0x20,0x08,0x0e,0x8e,0xad,0x0c,0xa4,0xad,0x8c,0x2e,0x8c,0x0d,0xc4,0xae,0x4c,
    0x6e,0x2e,0xed,0xcd,0x0d,0x64,0x46,0x06,0x46,0x66,0xc6,0x65,0x66,0xa6,0x06,0x04,
    0xa5,0xad,0x8c,0x2e,0x8c,0xcd,0xac,0xac,0x65,0x46,0x06,0x46,0x66,0xc6,0x65,0x66,
    0xa6,0x26,0x65,0x88,0x80,0x10,0x43,0x8c,0x24,0x48,0x86,0x44,0x60,0xd1,0x54,0x46,
    0x17,0xc6,0x36,0x04,0x41,0x8e,0x24,0x48,0x82,0x44,0xe0,0x16,0x96,0x26,0xe7,0x32,
    0xf6,0xd6,0x06,0x97,0xc6,0x56,0xe6,0x42,0x56,0xe6,0xf6,0x26,0xd7,0x36,0xf7,0x45,
    0x96,0x36,0x17,0x26,0xc6,0x56,0x36,0x44,0x40,0x12,0x72,0x61,0x69,0x72,0x2e,0x63,
    0x6f,0x6d,0x70,0x69,0x6c,0x65,0x2e,0x66,0x61,0x73,0x74,0x5f,0x6d,0x61,0x74,0x68,
    0x5f,0x65,0x6e,0x61,0x62,0x6c,0x65,0x43,0x04,0x64,0x21,0x19,0x84,0xa5,0xc9,0xb9,
    0x8c,0xbd,0xb5,0xc1,0xa5,0xb1,0x95,0xb9,0x98,0xc9,0x85,0xb5,0x95,0x89,0xd5,0x99,
    0x99,0x95,0xc9,0x7d,0x99,0x95,0xd1,0x8d,0xa1,0x7d,0x95,0xb9,0x85,0x89,0xb1,0x95,
    0x0d,0x11,0x90,0x86,0x51,0x58,0x9a,0x9c,0x8b,0x5d,0x99,0x1c,0x5d,0x19,0xde,0xd7,
    0x5b,0x1d,0x1d,0x5c,0x1d,0x1d,0x97,0xba,0xb9,0x32,0x39,0x14,0xb6,0xb7,0x31,0x37,
    0x98,0x14,0x46,0x61,0x69,0x72,0x2e,0x61,0x72,0x67,0x5f,0x74,0x79,0x70,0x65,0x5f,
    0x6e,0x61,0x6d,0x65,0x34,0xcc,0xd8,0xde,0xc2,0xe8,0x64,0xc8,0x84,0xa5,0xc9,0xb9,
    0x84,0xc9,0x9d,0x7d,0xb9,0x85,0xb5,0x95,0x51,0xa8,0xb3,0x1b,0xc2,0x20,0x0f,0x02,
    0x21,0x11,0x22,0x21,0x13,0x42,0x71,0xa9,0x9b,0x2b,0x93,0x43,0x61,0x7b,0x1b,0x73,
    0x8b,0x49,0xa1,0x61,0xc6,0xf6,0x16,0x46,0x47,0xc3,0x62,0xec,0x8d,0xed,0x4d,0x6e,
    0x08,0x83,0x3c,0x88,0x85,0x44,0xc8,0x85,0x4c,0x08,0x46,0x26,0x2c,0x4d,0xce,0x05,
    0xee,0x6d,0x2e,0x8d,0x2e,0xed,0xcd,0x8d,0xcb,0x19,0xdb,0x17,0xd4,0xdb,0x5c,0x1a,
    0x5d,0xda,0x9b,0xdb,0x10,0x05,0xd1,0x90,0x08,0xb9,0x90,0x09,0xd9,0x86,0x18,0x48,
    0x85,0x64,0x08,0x47,0x28,0x2c,0x4d,0xce,0xc5,0xae,0x4c,0x8e,0xae,0x0c,0xef,0x2b,
    0xcd,0x0d,0xae,0x8e,0x8e,0x52,0x58,0x9a,0x9c,0x0b,0xdb,0xdb,0x58,0x18,0x5d,0xda,
    0x9b,0xdb,0x57,0x9a,0x1b,0x59,0x19,0x1e,0xbd,0xb3,0x32,0xb7,0x32,0xb9,0x30,0xba,
    0x32,0x32,0x94,0xaf,0xaf,0xb0,0x34,0xb9,0x2f,0x38,0xb6,0xb0,0xb1,0x32,0xb4,0x37,
    0x36,0xb2,0x32,0xb9,0xaf,0xaf,0x14,0x22,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,
    0x43,0xa8,0x44,0x40,0x3c,0xe4,0x4b,0x84,0x24,0x40,0xc0,0x00,0x89,0x10,0x09,0x99,
    0x90,0x30,0x60,0x42,0x57,0x86,0x37,0xf6,0xf6,0x26,0x47,0x06,0x33,0x84,0x4a,0x02,
    0xc4,0x43,0xbe,0x24,0x48,0x02,0x04,0x0c,0x90,0x08,0x91,0x90,0x09,0x19,0x03,0x1a,
    0x63,0x6f,0x6c,0x6f,0x72,0x30,0x43,0xa8,0x84,0x40,0x3c,0xe4,0x4b,0x88,0x24,0x40,
    0xc0,0x00,0x89,0x90,0x0b,0x99,0x90,0x32,0xa0,0x12,0x96,0x26,0xe7,0x22,0x56,0x67,
    0x66,0x56,0x26,0xc7,0x27,0x2c,0x4d,0xce,0x45,0xac,0xce,0xcc,0xac,0x4c,0xee,0x6b,
    0x2e,0x4d,0xaf,0x8c,0x48,0x58,0x9a,0x9c,0x8b,0x5c,0x59,0x18,0x19,0xa9,0xb0,0x34,
    0x39,0x97,0x39,0x3a,0xb9,0xba,0x31,0xba,0x2f,0xba,0x3c,0xb8,0xb2,0xaf,0x34,0x37,
    0xb3,0x37,0x26,0x64,0x69,0x73,0x70,0x5f,0x73,0x69,0x7a,0x65,0x43,0x94,0x44,0x48,
    0x86,0x44,0x40,0x24,0x64,0x0d,0x18,0x85,0xa5,0xc9,0xb9,0x84,0xc9,0x9d,0x7d,0xd1,
    0xe5,0xc1,0x95,0x7d,0xcd,0xa5,0xe9,0x95,0xf1,0x0a,0x4b,0x93,0x73,0x09,0x93,0x3b,
    0xfb,0xa2,0xcb,0x83,0x2b,0xfb,0x0a,0x63,0x4b,0x3b,0x73,0xfb,0x9a,0x4b,0xd3,0x2b,
    0x63,0x62,0x37,0xf7,0x05,0x17,0x26,0x17,0xd6,0x36,0xc7,0xe1,0x4b,0x46,0x66,0x08,
    0x19,0x24,0x06,0x72,0x06,0x08,0x1a,0x24,0x03,0xf2,0x25,0x42,0x12,0x20,0x69,0x80,
    0xa8,0x01,0xc2,0x06,0x48,0x1b,0x24,0x03,0xe2,0x06,0xc9,0x80,0x44,0xc8,0x1b,0x20,
    0x13,0x02,0x07,0x43,0x10,0x44,0x0c,0x10,0x32,0x40,0xcc,0x00,0x89,0x83,0x21,0xc6,
    0x01,0x20,0x1d,0x22,0x07,0x7c,0xde,0xda,0xdc,0xd2,0xe0,0xde,0xe8,0xca,0xdc,0xe8,
    0x40,0xc6,0xd0,0xc2,0xe4,0xf8,0x4c,0xa5,0xb5,0xc1,0xb1,0x95,0x81,0x0c,0xad,0xac,
    0x80,0x50,0x09,0x05,0x05,0x0d,0x11,0x90,0x3a,0x18,0x62,0x20,0x74,0x80,0xd8,0xc1,
    0x72,0x0c,0x31,0x90,0x3b,0x40,0xee,0x60,0x39,0x78,0x85,0xa5,0xc9,0xb5,0x84,0xb1,
    0xa5,0x85,0xcd,0xb5,0xcc,0x8d,0xbd,0xc1,0x95,0xcd,0xa1,0xb4,0x85,0xa5,0xb9,0xc1,
    0xa4,0x0c,0x21,0x10,0x3d,0x40,0xf2,0x80,0x56,0x58,0x9a,0x5c,0x4b,0x18,0x5b,0x5a,
    0xd8,0x5c,0xcb,0xdc,0xd8,0x1b,0x5c,0x59,0x4b,0x98,0xdc,0x19,0xca,0x4c,0xca,0x10,
    0x03,0xe1,0x03,0x44,0x0f,0x90,0x3d,0x18,0x22,0x20,0x7c,0x30,0x22,0x62,0x07,0x76,
    0xb0,0x87,0x76,0x70,0x83,0x76,0x78,0x07,0x72,0xa8,0x07,0x76,0x28,0x07,0x37,0x30,
    0x07,0x76,0x08,0x87,0x73,0x98,0x87,0x29,0x42,0x30,0x8c,0x50,0xd8,0x81,0x1d,0xec,
    0xa1,0x1d,0xdc,0x20,0x1d,0xc8,0xa1,0x1c,0xdc,0x81,0x1e,0xa6,0x04,0xc5,0x88,0x25,
    0x1c,0xd2,0x41,0x1e,0xdc,0xc0,0x1e,0xca,0x41,0x1e,0xe6,0x21,0x1d,0xde,0xc1,0x1d,
    0xa6,0x04,0xc6,0x08,0x2a,0x1c,0xd2,0x41,0x1e,0xdc,0x80,0x1d,0xc2,0xc1,0x1d,0xce,
    0xa1,0x1e,0xc2,0xe1,0x1c,0xca,0xe1,0x17,0xec,0xa1,0x1c,0xe4,0x61,0x1e,0xd2,0xe1,
    0x1d,0xdc,0x61,0x4a,0x80,0x8c,0x98,0xc2,0x21,0x1d,0xe4,0xc1,0x0d,0xc6,0xe1,0x1d,
    0xda,0x01,0x1e,0xd2,0x81,0x1d,0xca,0xe1,0x17,0xde,0x01,0x1e,0xe8,0x21,0x1d,0xde,
    0xc1,0x1d,0xe6,0x61,0xca,0xa0,0x30,0xce,0x08,0x25,0x1c,0xd2,0x41,0x1e,0xdc,0xc0,
    0x1e,0xca,0x41,0x1e,0xe8,0xa1,0x1c,0xf0,0x61,0x4a,0x30,0x07,0x00,0x00,0x00,0x00,
    0x79,0x18,0x00,0x00,0xa5,0x00,0x00,0x00,0x33,0x08,0x80,0x1c,0xc4,0xe1,0x1c,0x66,
    0x14,0x01,0x3d,0x88,0x43,0x38,0x84,0xc3,0x8c,0x42,0x80,0x07,0x79,0x78,0x07,0x73,
    0x98,0x71,0x0c,0xe6,0x00,0x0f,0xed,0x10,0x0e,0xf4,0x80,0x0e,0x33,0x0c,0x42,0x1e,
    0xc2,0xc1,0x1d,0xce,0xa1,0x1c,0x66,0x30,0x05,0x3d,0x88,0x43,0x38,0x84,0x83,0x1b,
    0xcc,0x03,0x3d,0xc8,0x43,0x3d,0x8c,0x03,0x3d,0xcc,0x78,0x8c,0x74,0x70,0x07,0x7b,
    0x08,0x07,0x79,0x48,0x87,0x70,0x70,0x07,0x7a,0x70,0x03,0x76,0x78,0x87,0x70,0x20,
    0x87,0x19,0xcc,0x11,0x0e,0xec,0x90,0x0e,0xe1,0x30,0x0f,0x6e,0x30,0x0f,0xe3,0xf0,
    0x0e,0xf0,0x50,0x0e,0x33,0x10,0xc4,0x1d,0xde,0x21,0x1c,0xd8,0x21,0x1d,0xc2,0x61,
    0x1e,0x66,0x30,0x89,0x3b,0xbc,0x83,0x3b,0xd0,0x43,0x39,0xb4,0x03,0x3c,0xbc,0x83,
    0x3c,0x84,0x03,0x3b,0xcc,0xf0,0x14,0x76,0x60,0x07,0x7b,0x68,0x07,0x37,0x68,0x87,
    0x72,0x68,0x07,0x37,0x80,0x87,0x70,0x90,0x87,0x70,0x60,0x07,0x76,0x28,0x07,0x76,
    0xf8,0x05,0x76,0x78,0x87,0x77,0x80,0x87,0x5f,0x08,0x87,0x71,0x18,0x87,0x72,0x98,
    0x87,0x79,0x98,0x81,0x2c,0xee,0xf0,0x0e,0xee,0xe0,0x0e,0xf5,0xc0,0x0e,0xec,0x30,
    0x03,0x62,0xc8,0xa1,0x1c,0xe4,0xa1,0x1c,0xcc,0xa1,0x1c,0xe4,0xa1,0x1c,0xdc,0x61,
    0x1c,0xca,0x21,0x1c,0xc4,0x81,0x1d,0xca,0x61,0x06,0xd6,0x90,0x43,0x39,0xc8,0x43,
    0x39,0x98,0x43,0x39,0xc8,0x43,0x39,0xb8,0xc3,0x38,0x94,0x43,0x38,0x88,0x03,0x3b,
    0x94,0xc3,0x2f,0xbc,0x83,0x3c,0xfc,0x82,0x3b,0xd4,0x03,0x3b,0xb0,0xc3,0x0c,0xc7,
    0x69,0x87,0x70,0x58,0x87,0x72,0x70,0x83,0x74,0x68,0x07,0x78,0x60,0x87,0x74,0x18,
    0x87,0x74,0xa0,0x87,0x19,0xce,0x53,0x0f,0xee,0x00,0x0f,0xf2,0x50,0x0e,0xe4,0x90,
    0x0e,0xe3,0x40,0x0f,0xe1,0x20,0x0e,0xec,0x50,0x0e,0x33,0x20,0x28,0x1d,0xdc,0xc1,
    0x1e,0xc2,0x41,0x1e,0xd2,0x21,0x1c,0xdc,0x81,0x1e,0xdc,0xe0,0x1c,0xe4,0xe1,0x1d,
    0xea,0x01,0x1e,0x66,0x18,0x51,0x38,0xb0,0x43,0x3a,0x9c,0x83,0x3b,0xcc,0x50,0x24,
    0x76,0x60,0x07,0x7b,0x68,0x07,0x37,0x60,0x87,0x77,0x78,0x07,0x78,0x98,0x51,0x4c,
    0xf4,0x90,0x0f,0xf0,0x50,0x0e,0x33,0x1e,0x6a,0x1e,0xca,0x61,0x1c,0xe8,0x21,0x1d,
    0xde,0xc1,0x1d,0x7e,0x01,0x1e,0xe4,0xa1,0x1c,0xcc,0x21,0x1d,0xf0,0x61,0x06,0x54,
    0x85,0x83,0x38,0xcc,0xc3,0x3b,0xb0,0x43,0x3d,0xd0,0x43,0x39,0xfc,0xc2,0x3c,0xe4,
    0x43,0x3b,0x88,0xc3,0x3b,0xb0,0xc3,0x8c,0xc5,0x0a,0x87,0x79,0x98,0x87,0x77,0x18,
    0x87,0x74,0x08,0x07,0x7a,0x28,0x07,0x72,0x98,0x81,0x5c,0xe3,0x10,0x0e,0xec,0xc0,
    0x0e,0xe5,0x50,0x0e,0xf3,0x30,0x23,0xc1,0xd2,0x41,0x1e,0xe4,0xe1,0x17,0xd8,0xe1,
    0x1d,0xde,0x01,0x1e,0x66,0x48,0x19,0x3b,0xb0,0x83,0x3d,0xb4,0x83,0x1b,0x84,0xc3,
    0x38,0x8c,0x43,0x39,0xcc,0xc3,0x3c,0xb8,0xc1,0x39,0xc8,0xc3,0x3b,0xd4,0x03,0x3c,
    0xcc,0x48,0xb4,0x71,0x08,0x07,0x76,0x60,0x07,0x71,0x08,0x87,0x71,0x58,0x87,0x19,
    0xdb,0xc6,0x0e,0xec,0x60,0x0f,0xed,0xe0,0x06,0xf0,0x20,0x0f,0xe5,0x30,0x0f,0xe5,
    0x20,0x0f,0xf6,0x50,0x0e,0x6e,0x10,0x0e,0xe3,0x30,0x0e,0xe5,0x30,0x0f,0xf3,0xe0,
    0x06,0xe9,0xe0,0x0e,0xe4,0x50,0x0e,0xf8,0x30,0x23,0xe2,0xec,0x61,0x1c,0xc2,0x81,
    0x1d,0xd8,0xe1,0x17,0xec,0x21,0x1d,0xe6,0x21,0x1d,0xc4,0x21,0x1d,0xd8,0x21,0x1d,
    0xe8,0x21,0x1f,0x66,0x20,0x9d,0x3b,0xbc,0x43,0x3d,0xb8,0x03,0x39,0x94,0x83,0x39,
    0xcc,0x58,0xbc,0x70,0x70,0x07,0x77,0x78,0x07,0x7a,0x08,0x07,0x7a,0x48,0x87,0x77,
    0x70,0x87,0x19,0xce,0x87,0x0e,0xe5,0x10,0x0e,0xf0,0x10,0x0e,0xec,0xc0,0x0e,0xef,
    0x30,0x0e,0xf3,0x90,0x0e,0xf4,0x50,0x0e,0x33,0x28,0x30,0x08,0x87,0x74,0x90,0x07,
    0x37,0x30,0x87,0x7a,0x70,0x87,0x71,0xa0,0x87,0x74,0x78,0x07,0x77,0xf8,0x85,0x73,
    0x90,0x87,0x77,0xa8,0x07,0x78,0x98,0x07,0x00,0x00,0x00,0x00,0x71,0x20,0x00,0x00,
    0x02,0x00,0x00,0x00,0x06,0x50,0x30,0x00,0xd2,0xd0,0x00,0x00,0x61,0x20,0x00,0x00,
    0x23,0x00,0x00,0x00,0x13,0x04,0x41,0x2c,0x10,0x00,0x00,0x00,0x11,0x00,0x00,0x00,
    0xd4,0x63,0x11,0x40,0x60,0x1c,0x73,0x10,0x42,0xf0,0x3c,0x94,0x33,0x00,0x14,0x63,
    0x09,0x20,0x08,0x82,0xf0,0x2f,0x80,0x20,0x08,0xc2,0xbf,0x30,0x96,0x00,0x82,0x20,
    0x08,0x82,0x01,0x08,0x82,0x20,0x08,0x0e,0x33,0x00,0x24,0x73,0x10,0xd7,0x65,0x55,
    0x34,0x33,0x00,0x04,0x63,0x04,0x20,0x08,0x82,0xf8,0x37,0x46,0x00,0x82,0x20,0x08,
    0x7f,0x33,0x00,0x00,0xe3,0x0d,0x4c,0x64,0x51,0x40,0x2c,0x0a,0xe8,0x63,0xc1,0x02,
    0x1f,0x0b,0x16,0xf9,0x0c,0x32,0x04,0xcb,0x33,0xc8,0x10,0x2c,0xd1,0x6c,0xc3,0x52,
    0x01,0xb3,0x0d,0x41,0x15,0xcc,0x36,0x04,0x83,0x90,0x41,0x40,0x0c,0x00,0x00,0x00,
    0x02,0x00,0x00,0x00,0x5b,0x8a,0x20,0xc0,0x83,0xa3,0x0f,0x00,0x00,0x00,0x00,0x00,
    0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
};
/*
    #include <metal_stdlib>
    #include <simd/simd.h>

    using namespace metal;

    struct main0_out
    {
        float4 frag_color [[color(0)]];
    };

    struct main0_in
    {
        float2 uv [[user(locn0)]];
        float4 color [[user(locn1)]];
    };

    fragment main0_out main0(main0_in in [[stage_in]], texture2d<float> tex [[texture(0)]], sampler smp [[sampler(0)]])
    {
        main0_out out = {};
        out.frag_color = tex.sample(smp, in.uv) * in.color;
        return out;
    }
*/
static const uint8_t _snk_fs_bytecode_metal_ios[3017] = {
    0x4d,0x54,0x4c,0x42,0x01,0x00,0x02,0x00,0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    0xc9,0x0b,0x00,0x00,0x00,0x00,0x00,0x00,0x58,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    0x6d,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xc9,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xd1,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xd9,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    0xf0,0x0a,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x6d,0x00,0x00,0x00,
    0x4e,0x41,0x4d,0x45,0x06,0x00,0x6d,0x61,0x69,0x6e,0x30,0x00,0x54,0x59,0x50,0x45,
    0x01,0x00,0x01,0x48,0x41,0x53,0x48,0x20,0x00,0x4a,0x26,0x79,0xc0,0xb7,0x63,0xb4,
    0xc2,0x1d,0xe8,0x10,0x46,0x41,0x83,0x17,0xea,0x3a,0x9a,0x24,0x37,0x8e,0xb3,0xb9,
    0x44,0xa4,0x85,0x3d,0x7c,0xd2,0xec,0x4b,0x4a,0x4f,0x46,0x46,0x54,0x18,0x00,0x00,
    0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x56,0x45,0x52,0x53,0x08,0x00,0x01,0x00,0x08,
    0x00,0x01,0x00,0x01,0x00,0x45,0x4e,0x44,0x54,0x04,0x00,0x00,0x00,0x45,0x4e,0x44,
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    0x70,0x0e,0xf3,0x30,0x45,0x08,0x86,0x11,0x0a,0x3b,0xb0,0x83,0x3d,0xb4,0x83,0x1b,
    0xa4,0x03,0x39,0x94,0x83,0x3b,0xd0,0xc3,0x94,0xa0,0x18,0xb1,0x84,0x43,0x3a,0xc8,
    0x83,0x1b,0xd8,0x43,0x39,0xc8,0xc3,0x3c,0xa4,0xc3,0x3b,0xb8,0xc3,0x94,0xc0,0x18,
    0x41,0x85,0x43,0x3a,0xc8,0x83,0x1b,0xb0,0x43,0x38,0xb8,0xc3,0x39,0xd4,0x43,0x38,
    0x9c,0x43,0x39,0xfc,0x82,0x3d,0x94,0x83,0x3c,0xcc,0x43,0x3a,0xbc,0x83,0x3b,0x4c,
    0x09,0x90,0x11,0x53,0x38,0xa4,0x83,0x3c,0xb8,0xc1,0x38,0xbc,0x43,0x3b,0xc0,0x43,
    0x3a,0xb0,0x43,0x39,0xfc,0xc2,0x3b,0xc0,0x03,0x3d,0xa4,0xc3,0x3b,0xb8,0xc3,0x3c,
    0x4c,0x19,0x14,0xc6,0x19,0xc1,0x84,0x43,0x3a,0xc8,0x83,0x1b,0x98,0x83,0x3c,0x84,
    0xc3,0x39,0xb4,0x43,0x39,0xb8,0x03,0x3d,0x4c,0x09,0xd6,0x00,0x00,0x79,0x18,0x00,
    0x00,0xa5,0x00,0x00,0x00,0x33,0x08,0x80,0x1c,0xc4,0xe1,0x1c,0x66,0x14,0x01,0x3d,
    0x88,0x43,0x38,0x84,0xc3,0x8c,0x42,0x80,0x07,0x79,0x78,0x07,0x73,0x98,0x71,0x0c,
    0xe6,0x00,0x0f,0xed,0x10,0x0e,0xf4,0x80,0x0e,0x33,0x0c,0x42,0x1e,0xc2,0xc1,0x1d,
    0xce,0xa1,0x1c,0x66,0x30,0x05,0x3d,0x88,0x43,0x38,0x84,0x83,0x1b,0xcc,0x03,0x3d,
    0xc8,0x43,0x3d,0x8c,0x03,0x3d,0xcc,0x78,0x8c,0x74,0x70,0x07,0x7b,0x08,0x07,0x79,
    0x48,0x87,0x70,0x70,0x07,0x7a,0x70,0x03,0x76,0x78,0x87,0x70,0x20,0x87,0x19,0xcc,
    0x11,0x0e,0xec,0x90,0x0e,0xe1,0x30,0x0f,0x6e,0x30,0x0f,0xe3,0xf0,0x0e,0xf0,0x50,
    0x0e,0x33,0x10,0xc4,0x1d,0xde,0x21,0x1c,0xd8,0x21,0x1d,0xc2,0x61,0x1e,0x66,0x30,
    0x89,0x3b,0xbc,0x83,0x3b,0xd0,0x43,0x39,0xb4,0x03,0x3c,0xbc,0x83,0x3c,0x84,0x03,
    0x3b,0xcc,0xf0,0x14,0x76,0x60,0x07,0x7b,0x68,0x07,0x37,0x68,0x87,0x72,0x68,0x07,
    0x37,0x80,0x87,0x70,0x90,0x87,0x70,0x60,0x07,0x76,0x28,0x07,0x76,0xf8,0x05,0x76,
    0x78,0x87,0x77,0x80,0x87,0x5f,0x08,0x87,0x71,0x18,0x87,0x72,0x98,0x87,0x79,0x98,
    0x81,0x2c,0xee,0xf0,0x0e,0xee,0xe0,0x0e,0xf5,0xc0,0x0e,0xec,0x30,0x03,0x62,0xc8,
    0xa1,0x1c,0xe4,0xa1,0x1c,0xcc,0xa1,0x1c,0xe4,0xa1,0x1c,0xdc,0x61,0x1c,0xca,0x21,
    0x1c,0xc4,0x81,0x1d,0xca,0x61,0x06,0xd6,0x90,0x43,0x39,0xc8,0x43,0x39,0x98,0x43,
    0x39,0xc8,0x43,0x39,0xb8,0xc3,0x38,0x94,0x43,0x38,0x88,0x03,0x3b,0x94,0xc3,0x2f,
    0xbc,0x83,0x3c,0xfc,0x82,0x3b,0xd4,0x03,0x3b,0xb0,0xc3,0x0c,0xc7,0x69,0x87,0x70,
    0x58,0x87,0x72,0x70,0x83,0x74,0x68,0x07,0x78,0x60,0x87,0x74,0x18,0x87,0x74,0xa0,
    0x87,0x19,0xce,0x53,0x0f,0xee,0x00,0x0f,0xf2,0x50,0x0e,0xe4,0x90,0x0e,0xe3,0x40,
    0x0f,0xe1,0x20,0x0e,0xec,0x50,0x0e,0x33,0x20,0x28,0x1d,0xdc,0xc1,0x1e,0xc2,0x41,
    0x1e,0xd2,0x21,0x1c,0xdc,0x81,0x1e,0xdc,0xe0,0x1c,0xe4,0xe1,0x1d,0xea,0x01,0x1e,
    0x66,0x18,0x51,0x38,0xb0,0x43,0x3a,0x9c,0x83,0x3b,0xcc,0x50,0x24,0x76,0x60,0x07,
    0x7b,0x68,0x07,0x37,0x60,0x87,0x77,0x78,0x07,0x78,0x98,0x51,0x4c,0xf4,0x90,0x0f,
    0xf0,0x50,0x0e,0x33,0x1e,0x6a,0x1e,0xca,0x61,0x1c,0xe8,0x21,0x1d,0xde,0xc1,0x1d,
    0x7e,0x01,0x1e,0xe4,0xa1,0x1c,0xcc,0x21,0x1d,0xf0,0x61,0x06,0x54,0x85,0x83,0x38,
    0xcc,0xc3,0x3b,0xb0,0x43,0x3d,0xd0,0x43,0x39,0xfc,0xc2,0x3c,0xe4,0x43,0x3b,0x88,
    0xc3,0x3b,0xb0,0xc3,0x8c,0xc5,0x0a,0x87,0x79,0x98,0x87,0x77,0x18,0x87,0x74,0x08,
    0x07,0x7a,0x28,0x07,0x72,0x98,0x81,0x5c,0xe3,0x10,0x0e,0xec,0xc0,0x0e,0xe5,0x50,
    0x0e,0xf3,0x30,0x23,0xc1,0xd2,0x41,0x1e,0xe4,0xe1,0x17,0xd8,0xe1,0x1d,0xde,0x01,
    0x1e,0x66,0x48,0x19,0x3b,0xb0,0x83,0x3d,0xb4,0x83,0x1b,0x84,0xc3,0x38,0x8c,0x43,
    0x39,0xcc,0xc3,0x3c,0xb8,0xc1,0x39,0xc8,0xc3,0x3b,0xd4,0x03,0x3c,0xcc,0x48,0xb4,
    0x71,0x08,0x07,0x76,0x60,0x07,0x71,0x08,0x87,0x71,0x58,0x87,0x19,0xdb,0xc6,0x0e,
    0xec,0x60,0x0f,0xed,0xe0,0x06,0xf0,0x20,0x0f,0xe5,0x30,0x0f,0xe5,0x20,0x0f,0xf6,
    0x50,0x0e,0x6e,0x10,0x0e,0xe3,0x30,0x0e,0xe5,0x30,0x0f,0xf3,0xe0,0x06,0xe9,0xe0,
    0x0e,0xe4,0x50,0x0e,0xf8,0x30,0x23,0xe2,0xec,0x61,0x1c,0xc2,0x81,0x1d,0xd8,0xe1,
    0x17,0xec,0x21,0x1d,0xe6,0x21,0x1d,0xc4,0x21,0x1d,0xd8,0x21,0x1d,0xe8,0x21,0x1f,
    0x66,0x20,0x9d,0x3b,0xbc,0x43,0x3d,0xb8,0x03,0x39,0x94,0x83,0x39,0xcc,0x58,0xbc,
    0x70,0x70,0x07,0x77,0x78,0x07,0x7a,0x08,0x07,0x7a,0x48,0x87,0x77,0x70,0x87,0x19,
    0xce,0x87,0x0e,0xe5,0x10,0x0e,0xf0,0x10,0x0e,0xec,0xc0,0x0e,0xef,0x30,0x0e,0xf3,
    0x90,0x0e,0xf4,0x50,0x0e,0x33,0x28,0x30,0x08,0x87,0x74,0x90,0x07,0x37,0x30,0x87,
    0x7a,0x70,0x87,0x71,0xa0,0x87,0x74,0x78,0x07,0x77,0xf8,0x85,0x73,0x90,0x87,0x77,
    0xa8,0x07,0x78,0x98,0x07,0x00,0x00,0x00,0x00,0x71,0x20,0x00,0x00,0x08,0x00,0x00,
    0x00,0x16,0xb0,0x01,0x48,0xe4,0x4b,0x00,0xf3,0x2c,0xc4,0x3f,0x11,0xd7,0x44,0x45,
    0xc4,0x6f,0x0f,0x7e,0x85,0x17,0xb7,0x6d,0x00,0x05,0x03,0x20,0x0d,0x0d,0x00,0x00,
    0x00,0x61,0x20,0x00,0x00,0x11,0x00,0x00,0x00,0x13,0x04,0x41,0x2c,0x10,0x00,0x00,
    0x00,0x04,0x00,0x00,0x00,0xc4,0x46,0x00,0x48,0x8d,0x00,0xd4,0x00,0x89,0x19,0x00,
    0x02,0x23,0x00,0x00,0x00,0x23,0x06,0xca,0x10,0x44,0x87,0x91,0x0c,0x05,0x11,0x58,
    0x90,0xc8,0x67,0xb6,0x81,0x08,0x80,0x0c,0x02,0x62,0x00,0x00,0x00,0x02,0x00,0x00,
    0x00,0x5b,0x06,0xe0,0x90,0x03,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
};
/*
    #include <metal_stdlib>
    #include <simd/simd.h>

    using namespace metal;

    struct vs_params
    {
        float2 disp_size;
    };

    struct main0_out
    {
        float2 uv [[user(locn0)]];
        float4 color [[user(locn1)]];
        float4 gl_Position [[position]];
    };

    struct main0_in
    {
        float2 position [[attribute(0)]];
        float2 texcoord0 [[attribute(1)]];
        float4 color0 [[attribute(2)]];
    };

    vertex main0_out main0(main0_in in [[stage_in]], constant vs_params& _22 [[buffer(0)]])
    {
        main0_out out = {};
        out.gl_Position = float4(((in.position / _22.disp_size) - float2(0.5)) * float2(2.0, -2.0), 0.5, 1.0);
        out.uv = in.texcoord0;
        out.color = in.color0;
        return out;
    }
*/
static const uint8_t _snk_vs_source_metal_sim[672] = {
    0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,0x20,0x3c,0x6d,0x65,0x74,0x61,0x6c,0x5f,
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    0x20,0x3c,0x73,0x69,0x6d,0x64,0x2f,0x73,0x69,0x6d,0x64,0x2e,0x68,0x3e,0x0a,0x0a,
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    0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x6d,0x61,0x69,0x6e,0x30,0x5f,0x6f,0x75,0x74,
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    0x2e,0x30,0x2c,0x20,0x2d,0x32,0x2e,0x30,0x29,0x2c,0x20,0x30,0x2e,0x35,0x2c,0x20,
    0x31,0x2e,0x30,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x6f,0x75,0x74,0x2e,0x75,0x76,
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    0x20,0x69,0x6e,0x2e,0x63,0x6f,0x6c,0x6f,0x72,0x30,0x3b,0x0a,0x20,0x20,0x20,0x20,
    0x72,0x65,0x74,0x75,0x72,0x6e,0x20,0x6f,0x75,0x74,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
};
/*
    #include <metal_stdlib>
    #include <simd/simd.h>

    using namespace metal;

    struct main0_out
    {
        float4 frag_color [[color(0)]];
    };

    struct main0_in
    {
        float2 uv [[user(locn0)]];
        float4 color [[user(locn1)]];
    };

    fragment main0_out main0(main0_in in [[stage_in]], texture2d<float> tex [[texture(0)]], sampler smp [[sampler(0)]])
    {
        main0_out out = {};
        out.frag_color = tex.sample(smp, in.uv) * in.color;
        return out;
    }
*/
static const uint8_t _snk_fs_source_metal_sim[436] = {
    0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,0x20,0x3c,0x6d,0x65,0x74,0x61,0x6c,0x5f,
    0x73,0x74,0x64,0x6c,0x69,0x62,0x3e,0x0a,0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,
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    0x7d,0x0a,0x0a,0x00,
};
#elif defined(SOKOL_D3D11)
/*
    cbuffer vs_params : register(b0)
    {
        float2 _22_disp_size : packoffset(c0);
    };


    static float4 gl_Position;
    static float2 position;
    static float2 uv;
    static float2 texcoord0;
    static float4 color;
    static float4 color0;

    struct SPIRV_Cross_Input
    {
        float2 position : TEXCOORD0;
        float2 texcoord0 : TEXCOORD1;
        float4 color0 : TEXCOORD2;
    };

    struct SPIRV_Cross_Output
    {
        float2 uv : TEXCOORD0;
        float4 color : TEXCOORD1;
        float4 gl_Position : SV_Position;
    };

    void vert_main()
    {
        gl_Position = float4(((position / _22_disp_size) - 0.5f.xx) * float2(2.0f, -2.0f), 0.5f, 1.0f);
        uv = texcoord0;
        color = color0;
    }

    SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
    {
        position = stage_input.position;
        texcoord0 = stage_input.texcoord0;
        color0 = stage_input.color0;
        vert_main();
        SPIRV_Cross_Output stage_output;
        stage_output.gl_Position = gl_Position;
        stage_output.uv = uv;
        stage_output.color = color;
        return stage_output;
    }
*/
static const uint8_t _snk_vs_bytecode_hlsl4[892] = {
    0x44,0x58,0x42,0x43,0x0d,0xbd,0x9e,0x9e,0x7d,0xc0,0x2b,0x54,0x88,0xf9,0xca,0x89,
    0x32,0xe4,0x0c,0x59,0x01,0x00,0x00,0x00,0x7c,0x03,0x00,0x00,0x05,0x00,0x00,0x00,
    0x34,0x00,0x00,0x00,0xfc,0x00,0x00,0x00,0x60,0x01,0x00,0x00,0xd0,0x01,0x00,0x00,
    0x00,0x03,0x00,0x00,0x52,0x44,0x45,0x46,0xc0,0x00,0x00,0x00,0x01,0x00,0x00,0x00,
    0x48,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x1c,0x00,0x00,0x00,0x00,0x04,0xfe,0xff,
    0x10,0x81,0x00,0x00,0x98,0x00,0x00,0x00,0x3c,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    0x01,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x76,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,
    0x73,0x00,0xab,0xab,0x3c,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x60,0x00,0x00,0x00,
    0x10,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x78,0x00,0x00,0x00,
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    0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x03,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    0x03,0x03,0x00,0x00,0x50,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    0x03,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x03,0x03,0x00,0x00,0x50,0x00,0x00,0x00,
    0x02,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x03,0x00,0x00,0x00,0x02,0x00,0x00,0x00,
    0x0f,0x0f,0x00,0x00,0x54,0x45,0x58,0x43,0x4f,0x4f,0x52,0x44,0x00,0xab,0xab,0xab,
    0x4f,0x53,0x47,0x4e,0x68,0x00,0x00,0x00,0x03,0x00,0x00,0x00,0x08,0x00,0x00,0x00,
    0x50,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x03,0x00,0x00,0x00,
    0x00,0x00,0x00,0x00,0x03,0x0c,0x00,0x00,0x50,0x00,0x00,0x00,0x01,0x00,0x00,0x00,
    0x00,0x00,0x00,0x00,0x03,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x0f,0x00,0x00,0x00,
    0x59,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x03,0x00,0x00,0x00,
    0x02,0x00,0x00,0x00,0x0f,0x00,0x00,0x00,0x54,0x45,0x58,0x43,0x4f,0x4f,0x52,0x44,
    0x00,0x53,0x56,0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x00,0xab,0xab,0xab,
    0x53,0x48,0x44,0x52,0x28,0x01,0x00,0x00,0x40,0x00,0x01,0x00,0x4a,0x00,0x00,0x00,
    0x59,0x00,0x00,0x04,0x46,0x8e,0x20,0x00,0x00,0x00,0x00,0x00,0x01,0x00,0x00,0x00,
    0x5f,0x00,0x00,0x03,0x32,0x10,0x10,0x00,0x00,0x00,0x00,0x00,0x5f,0x00,0x00,0x03,
    0x32,0x10,0x10,0x00,0x01,0x00,0x00,0x00,0x5f,0x00,0x00,0x03,0xf2,0x10,0x10,0x00,
    0x02,0x00,0x00,0x00,0x65,0x00,0x00,0x03,0x32,0x20,0x10,0x00,0x00,0x00,0x00,0x00,
    0x65,0x00,0x00,0x03,0xf2,0x20,0x10,0x00,0x01,0x00,0x00,0x00,0x67,0x00,0x00,0x04,
    0xf2,0x20,0x10,0x00,0x02,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x68,0x00,0x00,0x02,
    0x01,0x00,0x00,0x00,0x36,0x00,0x00,0x05,0x32,0x20,0x10,0x00,0x00,0x00,0x00,0x00,
    0x46,0x10,0x10,0x00,0x01,0x00,0x00,0x00,0x36,0x00,0x00,0x05,0xf2,0x20,0x10,0x00,
    0x01,0x00,0x00,0x00,0x46,0x1e,0x10,0x00,0x02,0x00,0x00,0x00,0x0e,0x00,0x00,0x08,
    0x32,0x00,0x10,0x00,0x00,0x00,0x00,0x00,0x46,0x10,0x10,0x00,0x00,0x00,0x00,0x00,
    0x46,0x80,0x20,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0a,
    0x32,0x00,0x10,0x00,0x00,0x00,0x00,0x00,0x46,0x00,0x10,0x00,0x00,0x00,0x00,0x00,
    0x02,0x40,0x00,0x00,0x00,0x00,0x00,0xbf,0x00,0x00,0x00,0xbf,0x00,0x00,0x00,0x00,
    0x00,0x00,0x00,0x00,0x38,0x00,0x00,0x0a,0x32,0x20,0x10,0x00,0x02,0x00,0x00,0x00,
    0x46,0x00,0x10,0x00,0x00,0x00,0x00,0x00,0x02,0x40,0x00,0x00,0x00,0x00,0x00,0x40,
    0x00,0x00,0x00,0xc0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x36,0x00,0x00,0x08,
    0xc2,0x20,0x10,0x00,0x02,0x00,0x00,0x00,0x02,0x40,0x00,0x00,0x00,0x00,0x00,0x00,
    0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x3f,0x00,0x00,0x80,0x3f,0x3e,0x00,0x00,0x01,
    0x53,0x54,0x41,0x54,0x74,0x00,0x00,0x00,0x07,0x00,0x00,0x00,0x01,0x00,0x00,0x00,
    0x00,0x00,0x00,0x00,0x06,0x00,0x00,0x00,0x03,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    0x00,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    0x00,0x00,0x00,0x00,0x03,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
};
/*
    Texture2D<float4> tex : register(t0);
    SamplerState smp : register(s0);

    static float4 frag_color;
    static float2 uv;
    static float4 color;

    struct SPIRV_Cross_Input
    {
        float2 uv : TEXCOORD0;
        float4 color : TEXCOORD1;
    };

    struct SPIRV_Cross_Output
    {
        float4 frag_color : SV_Target0;
    };

    void frag_main()
    {
        frag_color = tex.Sample(smp, uv) * color;
    }

    SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
    {
        uv = stage_input.uv;
        color = stage_input.color;
        frag_main();
        SPIRV_Cross_Output stage_output;
        stage_output.frag_color = frag_color;
        return stage_output;
    }
*/
static const uint8_t _snk_fs_bytecode_hlsl4[608] = {
    0x44,0x58,0x42,0x43,0x3a,0xa7,0x41,0x21,0xb4,0x2d,0xa7,0x6e,0xfe,0x31,0xb0,0xe0,
    0x14,0xe0,0xdf,0x5a,0x01,0x00,0x00,0x00,0x60,0x02,0x00,0x00,0x05,0x00,0x00,0x00,
    0x34,0x00,0x00,0x00,0xc8,0x00,0x00,0x00,0x14,0x01,0x00,0x00,0x48,0x01,0x00,0x00,
    0xe4,0x01,0x00,0x00,0x52,0x44,0x45,0x46,0x8c,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    0x00,0x00,0x00,0x00,0x02,0x00,0x00,0x00,0x1c,0x00,0x00,0x00,0x00,0x04,0xff,0xff,
    0x10,0x81,0x00,0x00,0x64,0x00,0x00,0x00,0x5c,0x00,0x00,0x00,0x03,0x00,0x00,0x00,
    0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    0x01,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x60,0x00,0x00,0x00,0x02,0x00,0x00,0x00,
    0x05,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0xff,0xff,0xff,0xff,0x00,0x00,0x00,0x00,
    0x01,0x00,0x00,0x00,0x0d,0x00,0x00,0x00,0x73,0x6d,0x70,0x00,0x74,0x65,0x78,0x00,
    0x4d,0x69,0x63,0x72,0x6f,0x73,0x6f,0x66,0x74,0x20,0x28,0x52,0x29,0x20,0x48,0x4c,
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    0x65,0x72,0x20,0x31,0x30,0x2e,0x31,0x00,0x49,0x53,0x47,0x4e,0x44,0x00,0x00,0x00,
    0x02,0x00,0x00,0x00,0x08,0x00,0x00,0x00,0x38,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    0x00,0x00,0x00,0x00,0x03,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x03,0x03,0x00,0x00,
    0x38,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x03,0x00,0x00,0x00,
    0x01,0x00,0x00,0x00,0x0f,0x0f,0x00,0x00,0x54,0x45,0x58,0x43,0x4f,0x4f,0x52,0x44,
    0x00,0xab,0xab,0xab,0x4f,0x53,0x47,0x4e,0x2c,0x00,0x00,0x00,0x01,0x00,0x00,0x00,
    0x08,0x00,0x00,0x00,0x20,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    0x03,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0f,0x00,0x00,0x00,0x53,0x56,0x5f,0x54,
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    0x40,0x00,0x00,0x00,0x25,0x00,0x00,0x00,0x5a,0x00,0x00,0x03,0x00,0x60,0x10,0x00,
    0x00,0x00,0x00,0x00,0x58,0x18,0x00,0x04,0x00,0x70,0x10,0x00,0x00,0x00,0x00,0x00,
    0x55,0x55,0x00,0x00,0x62,0x10,0x00,0x03,0x32,0x10,0x10,0x00,0x00,0x00,0x00,0x00,
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};
#elif defined(SOKOL_WGPU)
/*
    diagnostic(off, derivative_uniformity);

    struct vs_params {
      /_ @offset(0) _/
      disp_size : vec2f,
    }

    var<private> position_1 : vec2f;

    @group(0) @binding(0) var<uniform> x_22 : vs_params;

    var<private> uv : vec2f;

    var<private> texcoord0 : vec2f;

    var<private> color : vec4f;

    var<private> color0 : vec4f;

    var<private> gl_Position : vec4f;

    fn main_1() {
      let x_19 : vec2f = position_1;
      let x_25 : vec2f = x_22.disp_size;
      let x_33 : vec2f = (((x_19 / x_25) - vec2f(0.5f, 0.5f)) * vec2f(2.0f, -2.0f));
      gl_Position = vec4f(x_33.x, x_33.y, 0.5f, 1.0f);
      let x_43 : vec2f = texcoord0;
      uv = x_43;
      let x_47 : vec4f = color0;
      color = x_47;
      return;
    }

    struct main_out {
      @builtin(position)
      gl_Position : vec4f,
      @location(0)
      uv_1 : vec2f,
      @location(1)
      color_1 : vec4f,
    }

    @vertex
    fn main(@location(0) position_1_param : vec2f, @location(1) texcoord0_param : vec2f, @location(2) color0_param : vec4f) -> main_out {
      position_1 = position_1_param;
      texcoord0 = texcoord0_param;
      color0 = color0_param;
      main_1();
      return main_out(gl_Position, uv, color);
    }
*/
static const uint8_t _snk_vs_source_wgsl[1083] = {
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};
/*
    diagnostic(off, derivative_uniformity);

    var<private> frag_color : vec4f;

    @group(1) @binding(64) var tex : texture_2d<f32>;

    @group(1) @binding(80) var smp : sampler;

    var<private> uv : vec2f;

    var<private> color : vec4f;

    fn main_1() {
      let x_23 : vec2f = uv;
      let x_24 : vec4f = textureSample(tex, smp, x_23);
      let x_27 : vec4f = color;
      frag_color = (x_24 * x_27);
      return;
    }

    struct main_out {
      @location(0)
      frag_color_1 : vec4f,
    }

    @fragment
    fn main(@location(0) uv_param : vec2f, @location(1) color_param : vec4f) -> main_out {
      uv = uv_param;
      color = color_param;
      main_1();
      return main_out(frag_color);
    }
*/
static const uint8_t _snk_fs_source_wgsl[630] = {
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};
#elif defined(SOKOL_VULKAN)
/*
    #version 460

    layout(set = 0, binding = 0, std140) uniform vs_params
    {
        vec2 disp_size;
    } _22;

    layout(location = 0) in vec2 position;
    layout(location = 0) out vec2 uv;
    layout(location = 1) in vec2 texcoord0;
    layout(location = 1) out vec4 color;
    layout(location = 2) in vec4 color0;

    void main()
    {
        gl_Position = vec4(((position / _22.disp_size) - vec2(0.5)) * vec2(2.0, -2.0), 0.5, 1.0);
        uv = texcoord0;
        color = color0;
    }

*/
static const uint8_t _snk_vs_bytecode_spirv_vk[1472] = {
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};
/*
    #version 460

    layout(set = 1, binding = 0) uniform texture2D tex;
    layout(set = 1, binding = 32) uniform sampler smp;

    layout(location = 0) out vec4 frag_color;
    layout(location = 0) in vec2 uv;
    layout(location = 1) in vec4 color;

    void main()
    {
        frag_color = texture(sampler2D(tex, smp), uv) * color;
    }

*/
static const uint8_t _snk_fs_bytecode_spirv_vk[780] = {
    0x03,0x02,0x23,0x07,0x00,0x04,0x01,0x00,0x0b,0x00,0x08,0x00,0x1d,0x00,0x00,0x00,
    0x00,0x00,0x00,0x00,0x11,0x00,0x02,0x00,0x01,0x00,0x00,0x00,0x0b,0x00,0x06,0x00,
    0x01,0x00,0x00,0x00,0x47,0x4c,0x53,0x4c,0x2e,0x73,0x74,0x64,0x2e,0x34,0x35,0x30,
    0x00,0x00,0x00,0x00,0x0e,0x00,0x03,0x00,0x00,0x00,0x00,0x00,0x01,0x00,0x00,0x00,
    0x0f,0x00,0x0a,0x00,0x04,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x6d,0x61,0x69,0x6e,
    0x00,0x00,0x00,0x00,0x09,0x00,0x00,0x00,0x0c,0x00,0x00,0x00,0x10,0x00,0x00,0x00,
    0x16,0x00,0x00,0x00,0x1a,0x00,0x00,0x00,0x10,0x00,0x03,0x00,0x04,0x00,0x00,0x00,
    0x07,0x00,0x00,0x00,0x03,0x00,0x03,0x00,0x02,0x00,0x00,0x00,0xcc,0x01,0x00,0x00,
    0x05,0x00,0x04,0x00,0x04,0x00,0x00,0x00,0x6d,0x61,0x69,0x6e,0x00,0x00,0x00,0x00,
    0x05,0x00,0x05,0x00,0x09,0x00,0x00,0x00,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,
    0x6f,0x72,0x00,0x00,0x05,0x00,0x03,0x00,0x0c,0x00,0x00,0x00,0x74,0x65,0x78,0x00,
    0x05,0x00,0x03,0x00,0x10,0x00,0x00,0x00,0x73,0x6d,0x70,0x00,0x05,0x00,0x03,0x00,
    0x16,0x00,0x00,0x00,0x75,0x76,0x00,0x00,0x05,0x00,0x04,0x00,0x1a,0x00,0x00,0x00,
    0x63,0x6f,0x6c,0x6f,0x72,0x00,0x00,0x00,0x47,0x00,0x04,0x00,0x09,0x00,0x00,0x00,
    0x1e,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x47,0x00,0x04,0x00,0x0c,0x00,0x00,0x00,
    0x21,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x47,0x00,0x04,0x00,0x0c,0x00,0x00,0x00,
    0x22,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x47,0x00,0x04,0x00,0x10,0x00,0x00,0x00,
    0x21,0x00,0x00,0x00,0x20,0x00,0x00,0x00,0x47,0x00,0x04,0x00,0x10,0x00,0x00,0x00,
    0x22,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x47,0x00,0x04,0x00,0x16,0x00,0x00,0x00,
    0x1e,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x47,0x00,0x04,0x00,0x1a,0x00,0x00,0x00,
    0x1e,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x13,0x00,0x02,0x00,0x02,0x00,0x00,0x00,
    0x21,0x00,0x03,0x00,0x03,0x00,0x00,0x00,0x02,0x00,0x00,0x00,0x16,0x00,0x03,0x00,
    0x06,0x00,0x00,0x00,0x20,0x00,0x00,0x00,0x17,0x00,0x04,0x00,0x07,0x00,0x00,0x00,
    0x06,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x20,0x00,0x04,0x00,0x08,0x00,0x00,0x00,
    0x03,0x00,0x00,0x00,0x07,0x00,0x00,0x00,0x3b,0x00,0x04,0x00,0x08,0x00,0x00,0x00,
    0x09,0x00,0x00,0x00,0x03,0x00,0x00,0x00,0x19,0x00,0x09,0x00,0x0a,0x00,0x00,0x00,
    0x06,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    0x00,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x00,0x04,0x00,
    0x0b,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0a,0x00,0x00,0x00,0x3b,0x00,0x04,0x00,
    0x0b,0x00,0x00,0x00,0x0c,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x1a,0x00,0x02,0x00,
    0x0e,0x00,0x00,0x00,0x20,0x00,0x04,0x00,0x0f,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    0x0e,0x00,0x00,0x00,0x3b,0x00,0x04,0x00,0x0f,0x00,0x00,0x00,0x10,0x00,0x00,0x00,
    0x00,0x00,0x00,0x00,0x1b,0x00,0x03,0x00,0x12,0x00,0x00,0x00,0x0a,0x00,0x00,0x00,
    0x17,0x00,0x04,0x00,0x14,0x00,0x00,0x00,0x06,0x00,0x00,0x00,0x02,0x00,0x00,0x00,
    0x20,0x00,0x04,0x00,0x15,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x14,0x00,0x00,0x00,
    0x3b,0x00,0x04,0x00,0x15,0x00,0x00,0x00,0x16,0x00,0x00,0x00,0x01,0x00,0x00,0x00,
    0x20,0x00,0x04,0x00,0x19,0x00,0x00,0x00,0x01,0x00,0x00,0x00,0x07,0x00,0x00,0x00,
    0x3b,0x00,0x04,0x00,0x19,0x00,0x00,0x00,0x1a,0x00,0x00,0x00,0x01,0x00,0x00,0x00,
    0x36,0x00,0x05,0x00,0x02,0x00,0x00,0x00,0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
    0x03,0x00,0x00,0x00,0xf8,0x00,0x02,0x00,0x05,0x00,0x00,0x00,0x3d,0x00,0x04,0x00,
    0x0a,0x00,0x00,0x00,0x0d,0x00,0x00,0x00,0x0c,0x00,0x00,0x00,0x3d,0x00,0x04,0x00,
    0x0e,0x00,0x00,0x00,0x11,0x00,0x00,0x00,0x10,0x00,0x00,0x00,0x56,0x00,0x05,0x00,
    0x12,0x00,0x00,0x00,0x13,0x00,0x00,0x00,0x0d,0x00,0x00,0x00,0x11,0x00,0x00,0x00,
    0x3d,0x00,0x04,0x00,0x14,0x00,0x00,0x00,0x17,0x00,0x00,0x00,0x16,0x00,0x00,0x00,
    0x57,0x00,0x05,0x00,0x07,0x00,0x00,0x00,0x18,0x00,0x00,0x00,0x13,0x00,0x00,0x00,
    0x17,0x00,0x00,0x00,0x3d,0x00,0x04,0x00,0x07,0x00,0x00,0x00,0x1b,0x00,0x00,0x00,
    0x1a,0x00,0x00,0x00,0x85,0x00,0x05,0x00,0x07,0x00,0x00,0x00,0x1c,0x00,0x00,0x00,
    0x18,0x00,0x00,0x00,0x1b,0x00,0x00,0x00,0x3e,0x00,0x03,0x00,0x09,0x00,0x00,0x00,
    0x1c,0x00,0x00,0x00,0xfd,0x00,0x01,0x00,0x38,0x00,0x01,0x00,
};
#elif defined(SOKOL_DUMMY_BACKEND)
static const char* _snk_vs_source_dummy = "";
static const char* _snk_fs_source_dummy = "";
#else
#error "Please define one of SOKOL_GLCORE, SOKOL_GLES3, SOKOL_D3D11, SOKOL_METAL, SOKOL_WGPU or SOKOL_DUMMY_BACKEND!"
#endif

#if !defined(SOKOL_NUKLEAR_NO_SOKOL_APP)
static void _snk_clipboard_copy(nk_handle usr, const char *text, int len) {
    (void)usr;
    if (len == 0) {
        return;
    }
    sapp_set_clipboard_string(text);
}

static void _snk_clipboard_paste(nk_handle usr, struct nk_text_edit *edit) {
    const char *text = sapp_get_clipboard_string();
    if (text) {
        nk_textedit_paste(edit, text, nk_strlen(text));
    }
    (void)usr;
}

#if defined(__EMSCRIPTEN__) && !defined(SOKOL_DUMMY_BACKEND)
EM_JS(int, snk_js_is_osx, (void), {
    if (navigator.userAgent.includes('Macintosh')) {
        return 1;
    } else {
        return 0;
    }
})
#endif

static bool _snk_is_osx(void) {
    #if defined(SOKOL_DUMMY_BACKEND)
        return false;
    #elif defined(__EMSCRIPTEN__)
        return snk_js_is_osx();
    #elif defined(__APPLE__)
        return true;
    #else
        return false;
    #endif
}
#endif // !SOKOL_NUKLEAR_NO_SOKOL_APP

// ██       ██████   ██████   ██████  ██ ███    ██  ██████
// ██      ██    ██ ██       ██       ██ ████   ██ ██
// ██      ██    ██ ██   ███ ██   ███ ██ ██ ██  ██ ██   ███
// ██      ██    ██ ██    ██ ██    ██ ██ ██  ██ ██ ██    ██
// ███████  ██████   ██████   ██████  ██ ██   ████  ██████
//
// >>logging
#if defined(SOKOL_DEBUG)
#define _SNK_LOGITEM_XMACRO(item,msg) #item ": " msg,
static const char* _snk_log_messages[] = {
    _SNK_LOG_ITEMS
};
#undef _SNK_LOGITEM_XMACRO
#endif // SOKOL_DEBUG

#define _SNK_PANIC(code) _snk_log(SNK_LOGITEM_ ##code, 0, 0, __LINE__)
#define _SNK_ERROR(code) _snk_log(SNK_LOGITEM_ ##code, 1, 0, __LINE__)
#define _SNK_WARN(code) _snk_log(SNK_LOGITEM_ ##code, 2, 0, __LINE__)
#define _SNK_INFO(code) _snk_log(SNK_LOGITEM_ ##code, 3, 0, __LINE__)
#define _SNK_LOGMSG(code,msg) _snk_log(SNK_LOGITEM_ ##code, 3, msg, __LINE__)

static void _snk_log(snk_log_item_t log_item, uint32_t log_level, const char* msg, uint32_t line_nr) {
    if (_snuklear.desc.logger.func) {
        const char* filename = 0;
        #if defined(SOKOL_DEBUG)
            filename = __FILE__;
            if (0 == msg) {
                msg = _snk_log_messages[log_item];
            }
        #endif
        _snuklear.desc.logger.func("snk", log_level, (uint32_t)log_item, msg, line_nr, filename, _snuklear.desc.logger.user_data);
    } else {
        // for log level PANIC it would be 'undefined behaviour' to continue
        if (log_level == 0) {
            abort();
        }
    }
}

// ███    ███ ███████ ███    ███  ██████  ██████  ██    ██
// ████  ████ ██      ████  ████ ██    ██ ██   ██  ██  ██
// ██ ████ ██ █████   ██ ████ ██ ██    ██ ██████    ████
// ██  ██  ██ ██      ██  ██  ██ ██    ██ ██   ██    ██
// ██      ██ ███████ ██      ██  ██████  ██   ██    ██
//
// >>memory
static void _snk_clear(void* ptr, size_t size) {
    SOKOL_ASSERT(ptr && (size > 0));
    memset(ptr, 0, size);
}

static void* _snk_malloc(size_t size) {
    SOKOL_ASSERT(size > 0);
    void* ptr;
    if (_snuklear.desc.allocator.alloc_fn) {
        ptr = _snuklear.desc.allocator.alloc_fn(size, _snuklear.desc.allocator.user_data);
    } else {
        ptr = malloc(size);
    }
    if (0 == ptr) {
        _SNK_PANIC(MALLOC_FAILED);
    }
    return ptr;
}

static void* _snk_malloc_clear(size_t size) {
    void* ptr = _snk_malloc(size);
    _snk_clear(ptr, size);
    return ptr;
}

static void _snk_free(void* ptr) {
    if (_snuklear.desc.allocator.free_fn) {
        _snuklear.desc.allocator.free_fn(ptr, _snuklear.desc.allocator.user_data);
    } else {
        free(ptr);
    }
}

// ██████   ██████   ██████  ██
// ██   ██ ██    ██ ██    ██ ██
// ██████  ██    ██ ██    ██ ██
// ██      ██    ██ ██    ██ ██
// ██       ██████   ██████  ███████
//
// >>pool
static void _snk_init_pool(_snk_pool_t* pool, int num) {
    SOKOL_ASSERT(pool && (num >= 1));
    // slot 0 is reserved for the 'invalid id', so bump the pool size by 1
    pool->size = num + 1;
    pool->queue_top = 0;
    // generation counters indexable by pool slot index, slot 0 is reserved
    size_t gen_ctrs_size = sizeof(uint32_t) * (size_t)pool->size;
    pool->gen_ctrs = (uint32_t*) _snk_malloc_clear(gen_ctrs_size);
    // it's not a bug to only reserve 'num' here
    pool->free_queue = (int*) _snk_malloc_clear(sizeof(int) * (size_t)num);
    // never allocate the zero-th pool item since the invalid id is 0
    for (int i = pool->size-1; i >= 1; i--) {
        pool->free_queue[pool->queue_top++] = i;
    }
}

static void _snk_discard_pool(_snk_pool_t* pool) {
    SOKOL_ASSERT(pool);
    SOKOL_ASSERT(pool->free_queue);
    _snk_free(pool->free_queue);
    pool->free_queue = 0;
    SOKOL_ASSERT(pool->gen_ctrs);
    _snk_free(pool->gen_ctrs);
    pool->gen_ctrs = 0;
    pool->size = 0;
    pool->queue_top = 0;
}

static int _snk_pool_alloc_index(_snk_pool_t* pool) {
    SOKOL_ASSERT(pool);
    SOKOL_ASSERT(pool->free_queue);
    if (pool->queue_top > 0) {
        int slot_index = pool->free_queue[--pool->queue_top];
        SOKOL_ASSERT((slot_index > 0) && (slot_index < pool->size));
        return slot_index;
    } else {
        // pool exhausted
        return _SNK_INVALID_SLOT_INDEX;
    }
}

static void _snk_pool_free_index(_snk_pool_t* pool, int slot_index) {
    SOKOL_ASSERT((slot_index > _SNK_INVALID_SLOT_INDEX) && (slot_index < pool->size));
    SOKOL_ASSERT(pool);
    SOKOL_ASSERT(pool->free_queue);
    SOKOL_ASSERT(pool->queue_top < pool->size);
    #ifdef SOKOL_DEBUG
    // debug check against double-free
    for (int i = 0; i < pool->queue_top; i++) {
        SOKOL_ASSERT(pool->free_queue[i] != slot_index);
    }
    #endif
    pool->free_queue[pool->queue_top++] = slot_index;
    SOKOL_ASSERT(pool->queue_top <= (pool->size-1));
}

/* initialize a pool slot:
    - bump the slot's generation counter
    - create a resource id from the generation counter and slot index
    - set the slot's id to this id
    - set the slot's state to ALLOC
    - return the handle id
*/
static uint32_t _snk_slot_init(_snk_pool_t* pool, _snk_slot_t* slot, int slot_index) {
    /* FIXME: add handling for an overflowing generation counter,
       for now, just overflow (another option is to disable
       the slot)
    */
    SOKOL_ASSERT(pool && pool->gen_ctrs);
    SOKOL_ASSERT((slot_index > _SNK_INVALID_SLOT_INDEX) && (slot_index < pool->size));
    SOKOL_ASSERT((slot->state == _SNK_RESOURCESTATE_INITIAL) && (slot->id == SNK_INVALID_ID));
    uint32_t ctr = ++pool->gen_ctrs[slot_index];
    slot->id = (ctr<<_SNK_SLOT_SHIFT)|(slot_index & _SNK_SLOT_MASK);
    slot->state = _SNK_RESOURCESTATE_ALLOC;
    return slot->id;
}

// extract slot index from id
static int _snk_slot_index(uint32_t id) {
    int slot_index = (int) (id & _SNK_SLOT_MASK);
    SOKOL_ASSERT(_SNK_INVALID_SLOT_INDEX != slot_index);
    return slot_index;
}

static void _snk_init_item_pool(_snk_pool_t* pool, int pool_size, void** items_ptr, size_t item_size_bytes) {
    // NOTE: the pools will have an additional item, since slot 0 is reserved
    SOKOL_ASSERT(pool && (pool->size == 0));
    SOKOL_ASSERT((pool_size > 0) && (pool_size < _SNK_MAX_POOL_SIZE));
    SOKOL_ASSERT(items_ptr && (*items_ptr == 0));
    SOKOL_ASSERT(item_size_bytes > 0);
    _snk_init_pool(pool, pool_size);
    const size_t pool_size_bytes = item_size_bytes * (size_t)pool->size;
    *items_ptr = _snk_malloc_clear(pool_size_bytes);
}

static void _snk_discard_item_pool(_snk_pool_t* pool, void** items_ptr) {
    SOKOL_ASSERT(pool && (pool->size != 0));
    SOKOL_ASSERT(items_ptr && (*items_ptr != 0));
    _snk_free(*items_ptr); *items_ptr = 0;
    _snk_discard_pool(pool);
}

static void _snk_setup_image_pool(int pool_size) {
    _snk_image_pool_t* p = &_snuklear.image_pool;
    _snk_init_item_pool(&p->pool, pool_size, (void**)&p->items, sizeof(_snk_image_t));
}

static void _snk_discard_image_pool(void) {
    _snk_image_pool_t* p = &_snuklear.image_pool;
    _snk_discard_item_pool(&p->pool, (void**)&p->items);
}

static snk_image_t _snk_make_image_handle(uint32_t id) {
    snk_image_t handle = { id };
    return handle;
}

static _snk_image_t* _snk_image_at(uint32_t id) {
    SOKOL_ASSERT(SNK_INVALID_ID != id);
    const _snk_image_pool_t* p = &_snuklear.image_pool;
    int slot_index = _snk_slot_index(id);
    SOKOL_ASSERT((slot_index > _SNK_INVALID_SLOT_INDEX) && (slot_index < p->pool.size));
    return &p->items[slot_index];
}

static _snk_image_t* _snk_lookup_image(uint32_t id) {
    if (SNK_INVALID_ID != id) {
        _snk_image_t* img = _snk_image_at(id);
        if (img->slot.id == id) {
            return img;
        }
    }
    return 0;
}

static snk_image_t _snk_alloc_image(void) {
    _snk_image_pool_t* p = &_snuklear.image_pool;
    int slot_index = _snk_pool_alloc_index(&p->pool);
    if (_SNK_INVALID_SLOT_INDEX != slot_index) {
        uint32_t id = _snk_slot_init(&p->pool, &p->items[slot_index].slot, slot_index);
        return _snk_make_image_handle(id);
    } else {
        // pool exhausted
        return _snk_make_image_handle(SNK_INVALID_ID);
    }
}

static _snk_resource_state _snk_init_image(_snk_image_t* img, const snk_image_desc_t* desc) {
    SOKOL_ASSERT(img && (img->slot.state == _SNK_RESOURCESTATE_ALLOC));
    SOKOL_ASSERT(desc);
    img->tex_view = desc->texture_view;
    img->sampler = desc->sampler;
    return _SNK_RESOURCESTATE_VALID;
}

static void _snk_deinit_image(_snk_image_t* img) {
    SOKOL_ASSERT(img);
    img->tex_view.id = SNK_INVALID_ID;
    img->sampler.id = SNK_INVALID_ID;
}

static void _snk_destroy_image(snk_image_t img_id) {
    _snk_image_t* img = _snk_lookup_image(img_id.id);
    if (img) {
        _snk_deinit_image(img);
        _snk_image_pool_t* p = &_snuklear.image_pool;
        _snk_clear(img, sizeof(_snk_image_t));
        _snk_pool_free_index(&p->pool, _snk_slot_index(img_id.id));
    }
}

static void _snk_destroy_all_images(void) {
    _snk_image_pool_t* p = &_snuklear.image_pool;
    for (int i = 0; i < p->pool.size; i++) {
        _snk_image_t* img = &p->items[i];
        _snk_destroy_image(_snk_make_image_handle(img->slot.id));
    }
}

static snk_image_desc_t _snk_image_desc_defaults(const snk_image_desc_t* desc) {
    SOKOL_ASSERT(desc);
    snk_image_desc_t res = *desc;
    res.texture_view.id = _snk_def(res.texture_view.id, _snuklear.def_tex_view.id);
    res.sampler.id = _snk_def(res.sampler.id, _snuklear.def_smp.id);
    return res;
}

static snk_desc_t _snk_desc_defaults(const snk_desc_t* desc) {
    SOKOL_ASSERT(desc);
    snk_desc_t res = *desc;
    res.max_vertices = _snk_def(res.max_vertices, 65536);
    res.dpi_scale = _snk_def(res.dpi_scale, 1.0f);
    res.image_pool_size = _snk_def(res.image_pool_size, 256);
    return res;
}

// ██████  ██    ██ ██████  ██      ██  ██████
// ██   ██ ██    ██ ██   ██ ██      ██ ██
// ██████  ██    ██ ██████  ██      ██ ██
// ██      ██    ██ ██   ██ ██      ██ ██
// ██       ██████  ██████  ███████ ██  ██████
//
// >>public
SOKOL_API_IMPL void snk_setup(const snk_desc_t* desc) {
    SOKOL_ASSERT(desc);
    _snk_clear(&_snuklear, sizeof(_snuklear));
    _snuklear.init_cookie = _SNK_INIT_COOKIE;
    _snuklear.desc = _snk_desc_defaults(desc);
    #if !defined(SOKOL_NUKLEAR_NO_SOKOL_APP)
    _snuklear.is_osx = _snk_is_osx();
    #endif
    // can keep color_format, depth_format and sample_count as is,
    // since sokol_gfx.h will do its own default-value handling

    _snk_setup_image_pool(_snuklear.desc.image_pool_size);

    // initialize Nuklear
    nk_bool init_res = nk_init_default(&_snuklear.ctx, 0);
    SOKOL_ASSERT(1 == init_res); (void)init_res;    // silence unused warning in release mode
#if !defined(SOKOL_NUKLEAR_NO_SOKOL_APP)
    _snuklear.ctx.clip.copy = _snk_clipboard_copy;
    _snuklear.ctx.clip.paste = _snk_clipboard_paste;
#endif

    // create sokol-gfx resources
    sg_push_debug_group("sokol-nuklear");

    // vertex buffer
    _snuklear.vertex_buffer_size = (size_t)_snuklear.desc.max_vertices * sizeof(_snk_vertex_t);
    _snuklear.vbuf = sg_make_buffer(&(sg_buffer_desc){
        .usage = {
            .vertex_buffer = true,
            .stream_update = true,
        },
        .size = _snuklear.vertex_buffer_size,
        .label = "sokol-nuklear-vertices"
    });

    // index buffer
    _snuklear.index_buffer_size = (size_t)_snuklear.desc.max_vertices * 3 * sizeof(uint16_t);
    _snuklear.ibuf = sg_make_buffer(&(sg_buffer_desc){
        .usage = {
            .index_buffer = true,
            .stream_update = true,
        },
        .size = _snuklear.index_buffer_size,
        .label = "sokol-nuklear-indices"
    });

    // default font sampler
    _snuklear.font_smp = sg_make_sampler(&(sg_sampler_desc){
        .min_filter = SG_FILTER_LINEAR,
        .mag_filter = SG_FILTER_LINEAR,
        .wrap_u = SG_WRAP_CLAMP_TO_EDGE,
        .wrap_v = SG_WRAP_CLAMP_TO_EDGE,
        .label = "sokol-nuklear-font-sampler",
    });

    // default user-image sampler
    _snuklear.def_smp = sg_make_sampler(&(sg_sampler_desc){
        .min_filter = SG_FILTER_NEAREST,
        .mag_filter = SG_FILTER_NEAREST,
        .wrap_u = SG_WRAP_CLAMP_TO_EDGE,
        .wrap_v = SG_WRAP_CLAMP_TO_EDGE,
        .label = "sokol-nuklear-default-sampler",
    });

    // default font texture
    if (!_snuklear.desc.no_default_font) {
        nk_font_atlas_init_default(&_snuklear.atlas);
        nk_font_atlas_begin(&_snuklear.atlas);
        int font_width = 0, font_height = 0;
        const void* pixels = nk_font_atlas_bake(&_snuklear.atlas, &font_width, &font_height, NK_FONT_ATLAS_RGBA32);
        SOKOL_ASSERT((font_width > 0) && (font_height > 0));
        _snuklear.font_img = sg_make_image(&(sg_image_desc){
            .width = font_width,
            .height = font_height,
            .pixel_format = SG_PIXELFORMAT_RGBA8,
            .data.mip_levels[0] = {
                .ptr = pixels,
                .size = (size_t)(font_width * font_height) * sizeof(uint32_t)
            },
            .label = "sokol-nuklear-font-image",
        });
        _snuklear.font_tex_view = sg_make_view(&(sg_view_desc){
            .texture = { .image = _snuklear.font_img },
            .label = "sokol-nuklear-font-texview",
        });
        _snuklear.default_font = snk_make_image(&(snk_image_desc_t){
            .texture_view = _snuklear.font_tex_view,
            .sampler = _snuklear.font_smp,
        });
        nk_font_atlas_end(&_snuklear.atlas, snk_nkhandle(_snuklear.default_font), 0);
        nk_font_atlas_cleanup(&_snuklear.atlas);
        if (_snuklear.atlas.default_font) {
            nk_style_set_font(&_snuklear.ctx, &_snuklear.atlas.default_font->handle);
            // This adds the default cursors into the nuklear overlay for use.
            nk_style_load_all_cursors(&_snuklear.ctx, &_snuklear.atlas.cursors[0]);
        }
    }

    // default user image and texture view
    static uint32_t def_pixels[64];
    memset(def_pixels, 0xFF, sizeof(def_pixels));
    _snuklear.def_img = sg_make_image(&(sg_image_desc){
        .width = 8,
        .height = 8,
        .pixel_format = SG_PIXELFORMAT_RGBA8,
        .data.mip_levels[0] = SG_RANGE(def_pixels),
        .label = "sokol-nuklear-default-image",
    });
    _snuklear.def_tex_view = sg_make_view(&(sg_view_desc){
        .texture = { .image = _snuklear.def_img },
        .label = "sokol-nuklear-default-texview",
    });

    // shader
    #if defined SOKOL_METAL
        const char* vs_entry = "main0";
        const char* fs_entry = "main0";
    #else
        const char* vs_entry = "main";
        const char* fs_entry = "main";
    #endif
    sg_range vs_bytecode = { .ptr = 0, .size = 0 };
    sg_range fs_bytecode = { .ptr = 0, .size = 0 };
    const char* vs_source = 0;
    const char* fs_source = 0;
    #if defined(SOKOL_GLCORE)
        vs_source = (const char*)_snk_vs_source_glsl410;
        fs_source = (const char*)_snk_fs_source_glsl410;
    #elif defined(SOKOL_GLES3)
        vs_source = (const char*)_snk_vs_source_glsl300es;
        fs_source = (const char*)_snk_fs_source_glsl300es;
    #elif defined(SOKOL_METAL)
        switch (sg_query_backend()) {
            case SG_BACKEND_METAL_MACOS:
                vs_bytecode = SG_RANGE(_snk_vs_bytecode_metal_macos);
                fs_bytecode = SG_RANGE(_snk_fs_bytecode_metal_macos);
                break;
            case SG_BACKEND_METAL_IOS:
                vs_bytecode = SG_RANGE(_snk_vs_bytecode_metal_ios);
                fs_bytecode = SG_RANGE(_snk_fs_bytecode_metal_ios);
                break;
            default:
                vs_source = (const char*)_snk_vs_source_metal_sim;
                fs_source = (const char*)_snk_fs_source_metal_sim;
                break;
        }
    #elif defined(SOKOL_D3D11)
        vs_bytecode = SG_RANGE(_snk_vs_bytecode_hlsl4);
        fs_bytecode = SG_RANGE(_snk_fs_bytecode_hlsl4);
    #elif defined(SOKOL_WGPU)
        vs_source = (const char*)_snk_vs_source_wgsl;
        fs_source = (const char*)_snk_fs_source_wgsl;
    #elif defined(SOKOL_VULKAN)
        vs_bytecode = SG_RANGE(_snk_vs_bytecode_spirv_vk);
        fs_bytecode = SG_RANGE(_snk_fs_bytecode_spirv_vk);
    #else
        vs_source = _snk_vs_source_dummy;
        fs_source = _snk_fs_source_dummy;
    #endif
    _snuklear.shd = sg_make_shader(&(sg_shader_desc){
        .attrs = {
            [0] = { .glsl_name = "position", .hlsl_sem_name = "TEXCOORD", .hlsl_sem_index = 0, .base_type = SG_SHADERATTRBASETYPE_FLOAT },
            [1] = { .glsl_name = "texcoord0", .hlsl_sem_name = "TEXCOORD", .hlsl_sem_index = 1, .base_type = SG_SHADERATTRBASETYPE_FLOAT },
            [2] = { .glsl_name = "color0", .hlsl_sem_name = "TEXCOORD", .hlsl_sem_index = 2, .base_type = SG_SHADERATTRBASETYPE_FLOAT },
        },
        .vertex_func = {
            .source = vs_source,
            .bytecode = vs_bytecode,
            .entry = vs_entry,
            .d3d11_target = "vs_4_0",
        },
        .fragment_func = {
            .source = fs_source,
            .bytecode = fs_bytecode,
            .entry = fs_entry,
            .d3d11_target = "ps_4_0",
        },
        .uniform_blocks[0] = {
            .stage = SG_SHADERSTAGE_VERTEX,
            .size = sizeof(_snk_vs_params_t),
            .hlsl_register_b_n = 0,
            .msl_buffer_n = 0,
            .wgsl_group0_binding_n = 0,
            .spirv_set0_binding_n = 0,
            .glsl_uniforms[0] = {
                .glsl_name = "vs_params",
                .type = SG_UNIFORMTYPE_FLOAT4,
                .array_count = 1,
            }
        },
        .views[0] = {
            .texture = {
                .stage = SG_SHADERSTAGE_FRAGMENT,
                .image_type = SG_IMAGETYPE_2D,
                .sample_type = SG_IMAGESAMPLETYPE_FLOAT,
                .hlsl_register_t_n = 0,
                .msl_texture_n = 0,
                .wgsl_group1_binding_n = 64,
                .spirv_set1_binding_n = 0,
            },
        },
        .samplers[0] = {
            .stage = SG_SHADERSTAGE_FRAGMENT,
            .sampler_type = SG_SAMPLERTYPE_FILTERING,
            .hlsl_register_s_n = 0,
            .msl_sampler_n = 0,
            .wgsl_group1_binding_n = 80,
            .spirv_set1_binding_n = 32,
        },
        .texture_sampler_pairs[0] = {
            .stage = SG_SHADERSTAGE_FRAGMENT,
            .glsl_name = "tex_smp",
            .view_slot = 0,
            .sampler_slot = 0
        },
        .label = "sokol-nuklear-shader"
    });

    // pipeline object
    _snuklear.pip = sg_make_pipeline(&(sg_pipeline_desc){
        .layout = {
            .attrs = {
                [0] = { .offset = offsetof(_snk_vertex_t, pos), .format=SG_VERTEXFORMAT_FLOAT2 },
                [1] = { .offset = offsetof(_snk_vertex_t, uv), .format=SG_VERTEXFORMAT_FLOAT2 },
                [2] = { .offset = offsetof(_snk_vertex_t, col), .format=SG_VERTEXFORMAT_UBYTE4N }
            }
        },
        .shader = _snuklear.shd,
        .index_type = SG_INDEXTYPE_UINT16,
        .sample_count = _snuklear.desc.sample_count,
        .depth.pixel_format = _snuklear.desc.depth_format,
        .colors[0] = {
            .pixel_format = _snuklear.desc.color_format,
            .write_mask = SG_COLORMASK_RGB,
            .blend = {
                .enabled = true,
                .src_factor_rgb = SG_BLENDFACTOR_SRC_ALPHA,
                .dst_factor_rgb = SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA,
            }
        },
        .label = "sokol-nuklear-pipeline"
    });

    sg_pop_debug_group();
}

SOKOL_API_IMPL void snk_shutdown(void) {
    SOKOL_ASSERT(_SNK_INIT_COOKIE == _snuklear.init_cookie);
    nk_free(&_snuklear.ctx);
    nk_font_atlas_clear(&_snuklear.atlas);

    // NOTE: it's valid to call the destroy funcs with SG_INVALID_ID
    sg_push_debug_group("sokol-nuklear");
    sg_destroy_pipeline(_snuklear.pip);
    sg_destroy_shader(_snuklear.shd);
    sg_destroy_sampler(_snuklear.font_smp);
    sg_destroy_view(_snuklear.font_tex_view);
    sg_destroy_image(_snuklear.font_img);
    sg_destroy_sampler(_snuklear.def_smp);
    sg_destroy_view(_snuklear.def_tex_view);
    sg_destroy_image(_snuklear.def_img);
    sg_destroy_buffer(_snuklear.ibuf);
    sg_destroy_buffer(_snuklear.vbuf);
    sg_pop_debug_group();
    _snk_destroy_all_images();
    _snk_discard_image_pool();
    _snuklear.init_cookie = 0;
}

SOKOL_API_IMPL struct nk_context* snk_new_frame(void) {
    SOKOL_ASSERT(_SNK_INIT_COOKIE == _snuklear.init_cookie);
    #if !defined(SOKOL_NUKLEAR_NO_SOKOL_APP)
    nk_input_begin(&_snuklear.ctx);
    if (_snuklear.mouse_did_move) {
        nk_input_motion(&_snuklear.ctx, _snuklear.mouse_pos[0], _snuklear.mouse_pos[1]);
        _snuklear.mouse_did_move = false;
    }
    if (_snuklear.mouse_did_scroll) {
        nk_input_scroll(&_snuklear.ctx, nk_vec2(_snuklear.mouse_scroll[0], _snuklear.mouse_scroll[1]));
        _snuklear.mouse_did_scroll = false;
    }
    for (int i = 0; i < NK_BUTTON_MAX; i++) {
        if (_snuklear.btn_down[i]) {
            _snuklear.btn_down[i] = false;
            nk_input_button(&_snuklear.ctx, (enum nk_buttons)i, _snuklear.mouse_pos[0], _snuklear.mouse_pos[1], 1);
        } else if (_snuklear.btn_up[i]) {
            _snuklear.btn_up[i] = false;
            nk_input_button(&_snuklear.ctx, (enum nk_buttons)i, _snuklear.mouse_pos[0], _snuklear.mouse_pos[1], 0);
        }
    }
    const size_t char_buffer_len = strlen(_snuklear.char_buffer);
    if (char_buffer_len > 0) {
        for (size_t i = 0; i < char_buffer_len; i++) {
            nk_input_char(&_snuklear.ctx, _snuklear.char_buffer[i]);
        }
        _snk_clear(_snuklear.char_buffer, NK_INPUT_MAX);
    }
    for (int i = 0; i < NK_KEY_MAX; i++) {
        if (_snuklear.keys_down[i]) {
            nk_input_key(&_snuklear.ctx, (enum nk_keys)i, true);
            _snuklear.keys_down[i] = 0;
        }
        if (_snuklear.keys_up[i]) {
            nk_input_key(&_snuklear.ctx, (enum nk_keys)i, false);
            _snuklear.keys_up[i] = 0;
        }
    }
    nk_input_end(&_snuklear.ctx);
    #endif

    nk_clear(&_snuklear.ctx);
    return &_snuklear.ctx;
}

SOKOL_API_IMPL snk_image_t snk_make_image(const snk_image_desc_t* desc) {
    SOKOL_ASSERT(_SNK_INIT_COOKIE == _snuklear.init_cookie);
    SOKOL_ASSERT(desc);
    const snk_image_desc_t desc_def = _snk_image_desc_defaults(desc);
    snk_image_t img_id = _snk_alloc_image();
    _snk_image_t* img = _snk_lookup_image(img_id.id);
    if (img) {
        img->slot.state = _snk_init_image(img, &desc_def);
        SOKOL_ASSERT((img->slot.state == _SNK_RESOURCESTATE_VALID) || (img->slot.state == _SNK_RESOURCESTATE_FAILED));
    } else {
        _SNK_ERROR(IMAGE_POOL_EXHAUSTED);
    }
    return img_id;
}

SOKOL_API_IMPL void snk_destroy_image(snk_image_t img_id) {
    SOKOL_ASSERT(_SNK_INIT_COOKIE == _snuklear.init_cookie);
    _snk_destroy_image(img_id);
}

SOKOL_API_IMPL snk_image_desc_t snk_query_image_desc(snk_image_t img_id) {
    SOKOL_ASSERT(_SNK_INIT_COOKIE == _snuklear.init_cookie);
    _snk_image_t* img = _snk_lookup_image(img_id.id);
    if (img) {
        return (snk_image_desc_t){
            .texture_view = img->tex_view,
            .sampler = img->sampler,
        };
    } else {
        return (snk_image_desc_t){0};
    }
}

SOKOL_API_IMPL nk_handle snk_nkhandle(snk_image_t img) {
    SOKOL_ASSERT(_SNK_INIT_COOKIE == _snuklear.init_cookie);
    return (nk_handle) { .id = (int)img.id };
}

SOKOL_API_IMPL snk_image_t snk_image_from_nkhandle(nk_handle h) {
    SOKOL_ASSERT(_SNK_INIT_COOKIE == _snuklear.init_cookie);
    return (snk_image_t){ .id = (uint32_t) h.id };
}

static void _snk_bind_image_sampler(sg_bindings* bindings, nk_handle h) {
    _snk_image_t* img = _snk_lookup_image((uint32_t)h.id);
    if (img) {
        bindings->views[0] = img->tex_view;
        bindings->samplers[0] = img->sampler;
    } else {
        bindings->views[0] = _snuklear.def_tex_view;
        bindings->samplers[0] = _snuklear.def_smp;
    }
}

SOKOL_API_IMPL void snk_render(int width, int height) {
    SOKOL_ASSERT(_SNK_INIT_COOKIE == _snuklear.init_cookie);

    #if !defined(SOKOL_NUKLEAR_NO_SOKOL_APP)
    if (_snuklear.desc.enable_set_mouse_cursor) {
        for (enum nk_style_cursor c = 0; c < NK_CURSOR_COUNT; ++c) {
            if (_snuklear.ctx.style.cursor_active == _snuklear.ctx.style.cursors[c]) {
                sapp_mouse_cursor sapp_cur = SAPP_MOUSECURSOR_ARROW;
                switch (c) {
                    case NK_CURSOR_TEXT: sapp_cur = SAPP_MOUSECURSOR_IBEAM; break;
                    case NK_CURSOR_MOVE: sapp_cur = SAPP_MOUSECURSOR_RESIZE_ALL; break;
                    case NK_CURSOR_RESIZE_VERTICAL: sapp_cur = SAPP_MOUSECURSOR_RESIZE_NS; break;
                    case NK_CURSOR_RESIZE_HORIZONTAL: sapp_cur = SAPP_MOUSECURSOR_RESIZE_EW; break;
                    case NK_CURSOR_RESIZE_TOP_LEFT_DOWN_RIGHT: sapp_cur = SAPP_MOUSECURSOR_RESIZE_NESW; break;
                    case NK_CURSOR_RESIZE_TOP_RIGHT_DOWN_LEFT: sapp_cur = SAPP_MOUSECURSOR_RESIZE_NWSE; break;
                    default: break;
                }
                sapp_set_mouse_cursor(sapp_cur);
                break;
            }
        }
    }
    #endif

    static const struct nk_draw_vertex_layout_element vertex_layout[] = {
        {NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct _snk_vertex_t, pos)},
        {NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct _snk_vertex_t, uv)},
        {NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct _snk_vertex_t, col)},
        {NK_VERTEX_LAYOUT_END}
    };
    struct nk_convert_config cfg = {
        .shape_AA = NK_ANTI_ALIASING_ON,
        .line_AA = NK_ANTI_ALIASING_ON,
        .vertex_layout = vertex_layout,
        .vertex_size = sizeof(_snk_vertex_t),
        .vertex_alignment = 4,
        .circle_segment_count = 22,
        .curve_segment_count = 22,
        .arc_segment_count = 22,
        .global_alpha = 1.0f
    };

    _snuklear.vs_params.disp_size[0] = (float)width;
    _snuklear.vs_params.disp_size[1] = (float)height;

    // Setup vert/index buffers and convert
    struct nk_buffer cmds, verts, idx;
    nk_buffer_init_default(&cmds);
    nk_buffer_init_default(&verts);
    nk_buffer_init_default(&idx);
    nk_convert(&_snuklear.ctx, &cmds, &verts, &idx, &cfg);

    // Check for vertex- and index-buffer overflow, assert in debug-mode,
    // otherwise silently skip rendering
    const bool vertex_buffer_overflow = nk_buffer_total(&verts) > _snuklear.vertex_buffer_size;
    const bool index_buffer_overflow = nk_buffer_total(&idx) > _snuklear.index_buffer_size;
    SOKOL_ASSERT(!vertex_buffer_overflow && !index_buffer_overflow);
    if (!vertex_buffer_overflow && !index_buffer_overflow) {

        // Setup rendering
        sg_update_buffer(_snuklear.vbuf, &(sg_range){ nk_buffer_memory_const(&verts), nk_buffer_total(&verts) });
        sg_update_buffer(_snuklear.ibuf, &(sg_range){ nk_buffer_memory_const(&idx), nk_buffer_total(&idx) });
        const float dpi_scale = _snuklear.desc.dpi_scale;
        const int fb_width = (int)(_snuklear.vs_params.disp_size[0] * dpi_scale);
        const int fb_height = (int)(_snuklear.vs_params.disp_size[1] * dpi_scale);
        sg_apply_viewport(0, 0, fb_width, fb_height, true);
        sg_apply_scissor_rect(0, 0, fb_width, fb_height, true);
        sg_apply_pipeline(_snuklear.pip);
        sg_apply_uniforms(0, &SG_RANGE(_snuklear.vs_params));

        // Iterate through the command list, rendering each one
        const struct nk_draw_command* cmd = NULL;
        int idx_offset = 0;
        sg_bindings bindings = {
            .vertex_buffers[0] = _snuklear.vbuf,
            .index_buffer = _snuklear.ibuf,
            .index_buffer_offset = idx_offset
        };
        nk_draw_foreach(cmd, &_snuklear.ctx, &cmds) {
            if (cmd->elem_count > 0) {
                _snk_bind_image_sampler(&bindings, cmd->texture);
                sg_apply_bindings(&bindings);
                sg_apply_scissor_rectf(cmd->clip_rect.x * dpi_scale,
                                       cmd->clip_rect.y * dpi_scale,
                                       cmd->clip_rect.w * dpi_scale,
                                       cmd->clip_rect.h * dpi_scale,
                                       true);
                sg_draw(0, (int)cmd->elem_count, 1);
                bindings.index_buffer_offset += (int)cmd->elem_count * (int)sizeof(uint16_t);
            }
        }
        sg_apply_scissor_rect(0, 0, fb_width, fb_height, true);
    }

    // Cleanup
    nk_buffer_free(&cmds);
    nk_buffer_free(&verts);
    nk_buffer_free(&idx);
}

#if !defined(SOKOL_NUKLEAR_NO_SOKOL_APP)
_SOKOL_PRIVATE bool _snk_is_ctrl(uint32_t modifiers) {
    if (_snuklear.is_osx) {
        return 0 != (modifiers & SAPP_MODIFIER_SUPER);
    } else {
        return 0 != (modifiers & SAPP_MODIFIER_CTRL);
    }
}

_SOKOL_PRIVATE void _snk_append_char(uint32_t char_code) {
    size_t idx = strlen(_snuklear.char_buffer);
    if (idx<NK_INPUT_MAX) {
        _snuklear.char_buffer[idx] = (char)char_code;
    }
}

_SOKOL_PRIVATE enum nk_keys _snk_event_to_nuklearkey(const sapp_event* ev) {
    switch (ev->key_code) {
        case SAPP_KEYCODE_C:
            if (_snk_is_ctrl(ev->modifiers)) {
                return NK_KEY_COPY;
            } else {
                return NK_KEY_NONE;
            }
            break;
        case SAPP_KEYCODE_X:
            if (_snk_is_ctrl(ev->modifiers)) {
                return NK_KEY_CUT;
            } else {
                return NK_KEY_NONE;
            }
            break;
        case SAPP_KEYCODE_A:
            if (_snk_is_ctrl(ev->modifiers)) {
                return NK_KEY_TEXT_SELECT_ALL;
            } else {
                return NK_KEY_NONE;
            }
            break;
        case SAPP_KEYCODE_Z:
            if (_snk_is_ctrl(ev->modifiers)) {
                if (ev->modifiers & SAPP_MODIFIER_SHIFT) {
                    return NK_KEY_TEXT_REDO;
                } else {
                    return NK_KEY_TEXT_UNDO;
                }
            } else {
                return NK_KEY_NONE;
            }
            break;
        case SAPP_KEYCODE_DELETE: return NK_KEY_DEL;
        case SAPP_KEYCODE_ENTER: return NK_KEY_ENTER;
        case SAPP_KEYCODE_TAB: return NK_KEY_TAB;
        case SAPP_KEYCODE_BACKSPACE: return NK_KEY_BACKSPACE;
        case SAPP_KEYCODE_UP: return NK_KEY_UP;
        case SAPP_KEYCODE_DOWN: return NK_KEY_DOWN;
        case SAPP_KEYCODE_LEFT: return NK_KEY_LEFT;
        case SAPP_KEYCODE_RIGHT: return NK_KEY_RIGHT;
        case SAPP_KEYCODE_LEFT_SHIFT: return NK_KEY_SHIFT;
        case SAPP_KEYCODE_RIGHT_SHIFT: return NK_KEY_SHIFT;
        case SAPP_KEYCODE_LEFT_CONTROL: return NK_KEY_CTRL;
        case SAPP_KEYCODE_RIGHT_CONTROL: return NK_KEY_CTRL;
        default:
            return NK_KEY_NONE;
    }
}

SOKOL_API_IMPL bool snk_handle_event(const sapp_event* ev) {
    SOKOL_ASSERT(_SNK_INIT_COOKIE == _snuklear.init_cookie);
    const float dpi_scale = _snuklear.desc.dpi_scale;
    switch (ev->type) {
        case SAPP_EVENTTYPE_MOUSE_DOWN:
            _snuklear.mouse_pos[0] = (int) (ev->mouse_x / dpi_scale);
            _snuklear.mouse_pos[1] = (int) (ev->mouse_y / dpi_scale);
            switch (ev->mouse_button) {
                case SAPP_MOUSEBUTTON_LEFT:
                    _snuklear.btn_down[NK_BUTTON_LEFT] = true;
                    break;
                case SAPP_MOUSEBUTTON_RIGHT:
                    _snuklear.btn_down[NK_BUTTON_RIGHT] = true;
                    break;
                case SAPP_MOUSEBUTTON_MIDDLE:
                    _snuklear.btn_down[NK_BUTTON_MIDDLE] = true;
                    break;
                default:
                    break;
            }
            break;
        case SAPP_EVENTTYPE_MOUSE_UP:
            _snuklear.mouse_pos[0] = (int) (ev->mouse_x / dpi_scale);
            _snuklear.mouse_pos[1] = (int) (ev->mouse_y / dpi_scale);
            switch (ev->mouse_button) {
                case SAPP_MOUSEBUTTON_LEFT:
                    _snuklear.btn_up[NK_BUTTON_LEFT] = true;
                    break;
                case SAPP_MOUSEBUTTON_RIGHT:
                    _snuklear.btn_up[NK_BUTTON_RIGHT] = true;
                    break;
                case SAPP_MOUSEBUTTON_MIDDLE:
                    _snuklear.btn_up[NK_BUTTON_MIDDLE] = true;
                    break;
                default:
                    break;
            }
            break;
        case SAPP_EVENTTYPE_MOUSE_MOVE:
            _snuklear.mouse_pos[0] = (int) (ev->mouse_x / dpi_scale);
            _snuklear.mouse_pos[1] = (int) (ev->mouse_y / dpi_scale);
            _snuklear.mouse_did_move = true;
            break;
        case SAPP_EVENTTYPE_MOUSE_ENTER:
        case SAPP_EVENTTYPE_MOUSE_LEAVE:
            for (int i = 0; i < NK_BUTTON_MAX; i++) {
                _snuklear.btn_down[i] = false;
                _snuklear.btn_up[i] = false;
            }
            break;
        case SAPP_EVENTTYPE_MOUSE_SCROLL:
            _snuklear.mouse_scroll[0] = ev->scroll_x;
            _snuklear.mouse_scroll[1] = ev->scroll_y;
            _snuklear.mouse_did_scroll = true;
            break;
        case SAPP_EVENTTYPE_TOUCHES_BEGAN:
            _snuklear.btn_down[NK_BUTTON_LEFT] = true;
            _snuklear.mouse_pos[0] = (int) (ev->touches[0].pos_x / dpi_scale);
            _snuklear.mouse_pos[1] = (int) (ev->touches[0].pos_y / dpi_scale);
            _snuklear.mouse_did_move = true;
            break;
        case SAPP_EVENTTYPE_TOUCHES_MOVED:
            _snuklear.mouse_pos[0] = (int) (ev->touches[0].pos_x / dpi_scale);
            _snuklear.mouse_pos[1] = (int) (ev->touches[0].pos_y / dpi_scale);
            _snuklear.mouse_did_move = true;
            break;
        case SAPP_EVENTTYPE_TOUCHES_ENDED:
            _snuklear.btn_up[NK_BUTTON_LEFT] = true;
            _snuklear.mouse_pos[0] = (int) (ev->touches[0].pos_x / dpi_scale);
            _snuklear.mouse_pos[1] = (int) (ev->touches[0].pos_y / dpi_scale);
            _snuklear.mouse_did_move = true;
            break;
        case SAPP_EVENTTYPE_TOUCHES_CANCELLED:
            _snuklear.btn_up[NK_BUTTON_LEFT] = false;
            _snuklear.btn_down[NK_BUTTON_LEFT] = false;
            break;
        case SAPP_EVENTTYPE_KEY_DOWN:
            /* intercept Ctrl-V, this is handled via EVENTTYPE_CLIPBOARD_PASTED */
            if (_snk_is_ctrl(ev->modifiers) && (ev->key_code == SAPP_KEYCODE_V)) {
                break;
            }
            /* on web platform, don't forward Ctrl-X, Ctrl-V to the browser */
            if (_snk_is_ctrl(ev->modifiers) && (ev->key_code == SAPP_KEYCODE_X)) {
                sapp_consume_event();
            }
            if (_snk_is_ctrl(ev->modifiers) && (ev->key_code == SAPP_KEYCODE_C)) {
                sapp_consume_event();
            }
            _snuklear.keys_down[_snk_event_to_nuklearkey(ev)] = true;
            break;
        case SAPP_EVENTTYPE_KEY_UP:
            /* intercept Ctrl-V, this is handled via EVENTTYPE_CLIPBOARD_PASTED */
            if (_snk_is_ctrl(ev->modifiers) && (ev->key_code == SAPP_KEYCODE_V)) {
                break;
            }
            /* on web platform, don't forward Ctrl-X, Ctrl-V to the browser */
            if (_snk_is_ctrl(ev->modifiers) && (ev->key_code == SAPP_KEYCODE_X)) {
                sapp_consume_event();
            }
            if (_snk_is_ctrl(ev->modifiers) && (ev->key_code == SAPP_KEYCODE_C)) {
                sapp_consume_event();
            }
            _snuklear.keys_up[_snk_event_to_nuklearkey(ev)] = true;
            break;
        case SAPP_EVENTTYPE_CHAR:
            if ((ev->char_code >= 32) &&
                (ev->char_code != 127) &&
                (0 == (ev->modifiers & (SAPP_MODIFIER_ALT|SAPP_MODIFIER_CTRL|SAPP_MODIFIER_SUPER))))
            {
                _snk_append_char(ev->char_code);
            }
            break;
        case SAPP_EVENTTYPE_CLIPBOARD_PASTED:
            _snuklear.keys_down[NK_KEY_PASTE] = _snuklear.keys_up[NK_KEY_PASTE] = true;
            break;
        default:
            break;
    }
    return nk_item_is_any_active(&_snuklear.ctx);
}

SOKOL_API_IMPL nk_flags snk_edit_string(struct nk_context *ctx, nk_flags flags, char *memory, int *len, int max, nk_plugin_filter filter) {
    SOKOL_ASSERT(_SNK_INIT_COOKIE == _snuklear.init_cookie);
    nk_flags event = nk_edit_string(ctx, flags, memory, len, max, filter);
    if ((event & NK_EDIT_ACTIVATED) && !sapp_keyboard_shown()) {
        sapp_show_keyboard(true);
    }
    if ((event & NK_EDIT_DEACTIVATED) && sapp_keyboard_shown()) {
        sapp_show_keyboard(false);
    }
    return event;
}
#endif // SOKOL_NUKLEAR_NO_SOKOL_APP

#endif // SOKOL_IMPL
